Here's the Visual Studio 2005 source code for all my demos so far, the pumpkins, the blocks and a few other bits and bobs.
I'm granting a license to any DBF member to use this source code for non-commercial purposes. Send me a PM for the password for the zip file.
Once you've built it, you can use Tab to go through the demos, the Julia one doesn't do anything. The original idea for the code was to be able to generate any object from the primitives in prim.cpp. But as time went on, it got added to a lot and now it does a lot of things, including loading 3ds, rwx, obj and milkshape files. It's based on OpenGL and C++. It might take a little while to start up, it allocates A LOT of memory.
Have fun!
Jim