Original post from Blitz Amateur, taken from the ezboard forum
After ages of being out of the game, I've whipped up a simple triangle rendering engine with z-buffering, and a full rotation/movement camera system. (Even though I locked the camera in this version)
I still need to implement z clipping however. My last routine to do that was clunky, and very slow. And buggy to boot. So I'll be thinking about how to do it differently so I can implement that.
If I'm lucky, it should be bugless. I spent a while making sure it worked flawlessly.
3D Engine TestThis should count up to 1064 triangles. On my laptop (400MHZ P3, 186 megs of RAM with a crappy video accelerator) I get 20 FPS.
It'd be really helpful to know what speeds everyone gets, thanks =)
~Chris
System specs:
P4 3.0 GHZ, 510mb ram, Radeon X300 128mb.
Steady 58 fps. Nice one.
In the window mode Im getting 22-23 fps and my system is:
Nvidia FX5500 with 128Mb
Pentium4 3.66 Ghz
I'm getting 20 ~ 22 fps.
Specs:
P4 2.8Ghz 512Mb ram, Nvidia Gforce 6600GT 128MB video
Hmm, odd results. Not entirely unexpected. So, I compiled a fullscreen version to see if that helps anything.
http://www.geocities.com/dantthegreat/3DTestFS.zip
3D Enginge Fullscreen Test ( I get the same results fullscreen as windowed )
Getting 38-43 fps here
AMD 1.2ghz ,512 ram, Radeon 9600 256 vram
With that fullscreen version i get between 43-47 fps.
And thats also using a different spec machine:
Pentium 4 1.50 Ghz and 512 MB Ram
Nvidia Vanta
fps flicks around a bit but seems to be around 76 for the most
amd @1.7GHz , 512Mb, Radeon 9600
fps 62-64fps
3Ghz, 512ram, Radeon X300
fps still same for me 



