I just decided to try coding a heightmap voxel landscape from scratch. I tried several time ago but I couldn't make it look good so I decided to try again more carefully. This is the first ok looking voxel I code and I have added some bonus test, the map is generated by some plasma function (maybe I should try to load some good landscape data) and so I call it again with new parameter to animate the voxel field like a plasma. Look cool!
The source code is in C and it's inside the archive. Just check the fx_voxel.c/h and forget about the rest. They are just few sources with additional functions in my new project template I am still building and I might be using in the future for coding. The voxel code is only in fx_voxel. Also, I know it can be optimized some more..
Try using the numeric arrow keys to move around (might need to press the num lock). Also you will see the little bugs where the edges of the map are not connected properly with their other sides. This is just a test!
http://optimus.demoscene.gr/dbf/voxelplasma.zip


