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Author Topic: Using Audiere in Code::Blocks (cpp)  (Read 605 times)

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xteraco

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Using Audiere in Code::Blocks (cpp)
« on: June 23, 2006 »
this is the last sound thing i'm gonna code, i swear, lol....  this lib is my particular fav, it plays all formats, its open source, its easy to use.. i love it, so enjoy :)
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Clyde

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Re: Using Audiere in Code::Blocks (cpp)
« Reply #1 on: June 23, 2006 »
I've not got round to trying it, but is this a finished project / Wip ? Or are you in need of help with an aspect of it.

Cheers,
Clyde.
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If only I knew then what I know now.

xteraco

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Re: Using Audiere in Code::Blocks (cpp)
« Reply #2 on: June 23, 2006 »
its an example of how to use audiere.... with code::blocks and gcc
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Shockwave

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Re: Using Audiere in Code::Blocks (cpp)
« Reply #3 on: June 23, 2006 »
Have some good Karma for sharing Xteraco :)
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Shockwave ^ Codigos....  Error: Keyboard not attached.... Press F1 to continue.

rootuid

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Re: Using Audiere in Code::Blocks (cpp)
« Reply #4 on: August 03, 2006 »
Works without problem as tested under Dev-CPP, mucho gracias. O0 O0

Some info on Audiere: Audiere is a high-level audio API. It can play Ogg Vorbis, MP3, FLAC, uncompressed WAV, AIFF, MOD, S3M, XM, and IT files. For audio output, Audiere supports DirectSound or WinMM in Windows, OSS on Linux and Cygwin, and SGI AL on IRIX.
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