Here goes, a simple yet robust IDE for SNES development with an emphasis on games and demos in assembly.

The project is not even close to be ready for testing yet - I have most of the GUI finished but most of the buttons etc don't do anything

...it's being written in Dev-C++ and will *possibly* be open-source.
Current "to-do" list includes:
- Project file format (".snesproj" or ".snp" probably)
- Tabbed rich text editor for multiple files
- Includes WLA as an assembler and ZSnes as an emulator (can link to other emulators by simply browsing and selecting another program, as long as the new emulator supports loading .smc programs from the command line)
- Automatic .link file generation for WLA's linker
"Maybe" list includes:
- .png/.bmp/.pcx (undecided so far) -> SNES format (.inc) converter
- Debugger (very unlikely but it's being considered)
Hopefully the SNES dev community will take this well and I'll get tests up as soon as possible for the public

Thanks, and wish me luck
