Here's a little entry to the challenge.
It's basically just a short camera-path around an object, but every pixel shows a different "time" of the animation.
The time-index of each pixel is determined by a simple 2d-plasma which makes the model appear to bend forth and back.
Enjoy.
Stuff used:
The 3D-Model was taken from
here,
fixed up and prelightened in
3ds max,
specular environment map by
Paul Debevec,
diffuse convolution created with
hdr shop,
normal-map retouched with
Photoshop.
For those not equipped with a shader 2.0 card,
here is a short video.