Author Topic: [Time Challenge] Time-Bend (PS 2.0)  (Read 7605 times)

0 Members and 1 Guest are viewing this topic.

Offline hellfire

  • Sponsor
  • Pentium
  • *******
  • Posts: 1290
  • Karma: 466
    • View Profile
    • my stuff
[Time Challenge] Time-Bend (PS 2.0)
« on: March 27, 2009 »
Here's a little entry to the challenge.
It's basically just a short camera-path around an object, but every pixel shows a different "time" of the animation.
The time-index of each pixel is determined by a simple 2d-plasma which makes the model appear to bend forth and back.
Enjoy.

Stuff used:
The 3D-Model was taken from here,
fixed up and prelightened in 3ds max,
specular environment map by Paul Debevec,
diffuse convolution created with hdr shop,
normal-map retouched with Photoshop.

For those not equipped with a shader 2.0 card, here is a short video.
« Last Edit: February 01, 2011 by hellfire »
Challenge Trophies Won:

Offline Rbz

  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 2748
  • Karma: 492
    • View Profile
    • http://www.rbraz.com/
Re: [Time Challenge] Time-Bend (PS 2.0)
« Reply #1 on: March 27, 2009 »
Pretty nice, the model looks so real  8)

Interesting that the shader code looks so simple, in terms of lines,  but produces a great effect.
Challenge Trophies Won:

Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4384
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: [Time Challenge] Time-Bend (PS 2.0)
« Reply #2 on: March 27, 2009 »
Uhh .. that's looks very cool and even runs on my laptop.
Awesome work, Mr. Hellfire!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Offline Pixel_Outlaw

  • Pentium
  • *****
  • Posts: 1382
  • Karma: 83
    • View Profile
Re: [Time Challenge] Time-Bend (PS 2.0)
« Reply #3 on: March 27, 2009 »
Nippletastic!

Reminds me quite a bit of Cubism.

Very nice work!
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17393
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: [Time Challenge] Time-Bend (PS 2.0)
« Reply #4 on: March 28, 2009 »
That effect is really mesmerising.

I love how liquid the model looks when the time delay effect starts to happen.
Shockwave ^ Codigos
Challenge Trophies Won:

Offline TinDragon

  • Pentium
  • *****
  • Posts: 644
  • Karma: 24
    • View Profile
    • J2K's blog
Re: [Time Challenge] Time-Bend (PS 2.0)
« Reply #5 on: March 28, 2009 »
very impressive visuals, looks highly polished material that the statue is made from.

Offline combatking0

  • JavaScript lives!
  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4569
  • Karma: 235
  • Retroman!
    • View Profile
    • Combat King's Barcode Battler Home
Re: [Time Challenge] Time-Bend (PS 2.0)
« Reply #6 on: April 01, 2009 »
Very smooth! How many thousands of polygons must be on there?
You are our 9001st visitor.
Challenge Trophies Won:

Offline hellfire

  • Sponsor
  • Pentium
  • *******
  • Posts: 1290
  • Karma: 466
    • View Profile
    • my stuff
Re: [Time Challenge] Time-Bend (PS 2.0)
« Reply #7 on: April 01, 2009 »
not too many, 7391 quads to be precise.
The surface just looks so "round" because I applied some blurring to the normal-map.
Challenge Trophies Won:

Offline combatking0

  • JavaScript lives!
  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4569
  • Karma: 235
  • Retroman!
    • View Profile
    • Combat King's Barcode Battler Home
Re: [Time Challenge] Time-Bend (PS 2.0)
« Reply #8 on: April 11, 2009 »
Looks like I was beaten by the best, which is the best entry to be beaten by :)

Congratulations!
You are our 9001st visitor.
Challenge Trophies Won:

Offline hellsangel

  • C= 64
  • **
  • Posts: 46
  • Karma: 10
    • View Profile
Re: [Time Challenge] Time-Bend (PS 2.0)
« Reply #9 on: March 13, 2010 »
 :clap:
awesome

Offline Kirl

  • Senior Member
  • Pentium
  • ********
  • Posts: 1215
  • Karma: 230
    • View Profile
    • Homepage
Re: [Time Challenge] Time-Bend (PS 2.0)
« Reply #10 on: March 13, 2010 »
Beautifull!

Not sure where the effect is happening though. Is this effect running over a movie (in which the model looks normal without the effect), or is this movie+effect rendered real time?

The model itself isn't actually deforming right?

Anyway, nicely done!  :clap:


www.kirl.nl
Challenge Trophies Won:

Offline hellfire

  • Sponsor
  • Pentium
  • *******
  • Posts: 1290
  • Karma: 466
    • View Profile
    • my stuff
Re: [Time Challenge] Time-Bend (PS 2.0)
« Reply #11 on: March 13, 2010 »
Hi Kirl,

the model is rendered without deformation (and of course in real-time).
While rendering I keep the last 64 frames in memory (so it's indeed kind of a movie) and build a new picture showing a different frame at each pixel position.
The frame for each pixel is determined by a simple 64-color plasma.
It's basically the same effect as those classic "slime/rubber vectors" in many early-90's demos (eg here).

Challenge Trophies Won: