Looks very nice indeed mate, there is a scroll bar bug in the iso / dox rules part 1.
Yes I noticed that too, it is not a bug with the engine, it's just that the editor of the charts forgot to properly terminate that article with an "<end>" tag, this make the charts engine thinks that there is 5,000 lines inside the article, so it became possible to scroll past the end.
I also think you could do with using a fatter font and more colour effects on the text in articles.
When you say colour effects do you mean that there should be more colours or do you mean that there should be some effects on the texts? Please tell me, I am interested in improving them... As for the colours that gets used, this is a personal choice of the man who edits the articles, I provide the tool to colour the text, it is up to him how much colours he uses and where to use them.
Pointing at the fatter font, game ansiis are all 80 characters wide, all the groups nfo files follow that format and so does the charts, it would not be practical to make the font wider sorry, for the skins would need to be redrawn and it is hard to find a good reliable artist to draw them.
Really cool oldschool feel 
Welldone!
Thanks

Wow ... that creates true oldschool feelings. Very well done.
I could image that coding all those GUI stuff was a hell of a work.
Buttons, Scrollerbars etc ... awesome work.
Hehe, you are certainly correct, the hardest job was making the tools for the editor to compile and format this mag without needing to learn any programming.
Fantastic work done here. As usual the largest chunk of the workis not seen here, i.e. the tools to actually "compile" the articles and also the text parser. Congratulations and of course I just love the intro.
You are damned right Stormbringer, these tools was the most work of all. The front end is easy by comparison.
1) apparently color can be changed for chunks of text.. what about having some moving rasters in them as well? that could be nice
Each and every letter may have its own colour and format, I will look into this

2) I'd love a more old-school font for the articles. There are dozens that have the necessary ASCII symbols...
I guess that it is easy to add more fonts

I will look at that one.
3) also it would be nice if some characters were animated like in those old-school C64 letter writers. Check also some old intros from Ikari, etc ... for example the "*" character is rotating..or the "!" is jumping... etc
Yes, this is cool, it may screw with the ansii logos, but maybe I can have some special characters that the editor can drop in here and there to make it more interesting.
4) don't stop coding this. I read the full charts last night and noticed that such productions are a bit lonely when people can simply use forums etc. Nevertheless, the experience you provide here is really great. A forum will never be so entertaining (graphics, music, effects, text)
I am sure that you would give a very interesting interview if you wanted to contribute one?

Great work. Dunno how to K++ you, but you deserve it!
You deserve the karmas for your remakes.