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#Include "fbgfx.bi"#Include "crt.bi"#Define sw 640#Define sh 480ScreenRes sw, sh, 32Dim buffer As UInteger Ptrbuffer = Callocate(sw * sh, SizeOf(UInteger))For y As Integer = 0 To sh - 1 For x As Integer = 0 To sw - 1 'Write to buffer. buffer[y * sw + x] = RGB(0, 255, 0) NextNext'Copy buffer to screen. ScreenLockmemcpy ScreenPtr, buffer, sw*sh*4 ScreenUnLock Sleep