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Author Topic: Blackberry, anyone?  (Read 370 times)

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Ferris

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Blackberry, anyone?
« on: October 05, 2009 »
So for a school DECA project, another kid and I are studying entrepreneurship, and for that we've decided we wanted to make a small business creating and selling video games.

What kinds, you ask? Well, we want to make a 2D side scroller with nice particle effects. Not really oldschool-ish, just seemed practical and do-able.

Originally, we also wanted it to be 2D because we figured we'd do it for the iPhone. However, after numerous fails of setting up a working hackintosh and even more disturbing EULA's telling us we'd pretty much get pwned by one of the world's greatest business titans (read: totalitarian capitalists) ever, we needed another system to use.

Blackberry.

Free SDK, Java, Eclipse plugin; the development packages for this thing are L-E-G-I-T. Only one problem: While my teammate does design, I'm expected to code, which doesn't work too well when I myself don't own a Blackberry :P . Anybody here have a Blackberry Tour they'd like to test some things on? I can post some .jar's every once in awhile showing things like plasmas, triangle fills, voxel engines, raycasters, and the like, but I won't bother if nobody here can test really.

(BTW, I ask for the Tour specifically because of its large [480x360] resolution and a couple local kids are helping us test, and that's what they have.)

What do you guys think?

EDIT: Our engine is no longer Tour-specific.
« Last Edit: October 05, 2009 by Ferris »
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benny!

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Re: Blackberry, anyone?
« Reply #1 on: October 05, 2009 »
@Ferris:
Yeah, do it. Since everyone in the mobile business is focussing
on iPhone development - you should not forget other important
phones like Blackberry. There is definately a market for this - and
Blackberry are really huge in some countries.

Personally, I want to focus on Android development though. Just
bought a book (incl chapters on OpenGL ES). Maybe I can do a
port of your side scroller, when it's finished ;-)

Good luck and keep us informed about the process you make!
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Ferris

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Re: Blackberry, anyone?
« Reply #2 on: October 05, 2009 »
Alright then :)

First test: Set up a linear framebuffer, and drew a twistor to it :) Seems to be pretty fast; tested on the Curve and Tour.

Space bar toggles interlaced mode.

benny!

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Re: Blackberry, anyone?
« Reply #3 on: October 05, 2009 »
Yeah, screeny looks promising!
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