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[C] LoMeDux source code
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Topic: [C] LoMeDux source code (Read 3787 times)
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Jim
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[C] LoMeDux source code
«
on:
May 08, 2010 »
Here's all the source/model data for the LoMeDux demo.
Also included is the blitzbasic code I used to prototype the water effect.
http://www.dbfinteractive.com/forum/index.php/topic,4715.0.html
Jim
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Clyde
A Little Fuzzy Wuzzy
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Re: [C] LoMeDux source code
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Reply #1 on:
May 15, 2010 »
Brilliant of you to release the source.
it needs the x64 platform which is referenced in the project file.
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Jim
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Re: [C] LoMeDux source code
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Reply #2 on:
May 16, 2010 »
It doesn't
need
it, it was just an experiment
It can be removed in the project configuration management. I'm pretty sure I got lomedux building as a native 64bit app though
Jim
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Clyde
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Re: [C] LoMeDux source code
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Reply #3 on:
May 17, 2010 »
not sure on where to find that the only thing ive found is the target machine and thats set to x86. its getting stuck on the visual studio program chooser.
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Jim
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Re: [C] LoMeDux source code
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Reply #4 on:
May 17, 2010 »
OK, replace the sln file with the one in this attached zip and try again. I've removed the 64 bit configurations. You should pick VS2010, x86 if it gives you a choice.
Jim
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[C] LoMeDux source code