Hello everyone!
I've been briefly lurking around this forum, so I thought it might be time to introduce myself and ask my first question, hehe.
So, I have some experience with OpenGL (read through and understood the Superbible). Now, my question is, is there any sort of order I should go about learning the demo effects? Do you have any book recommendations on math subjects (particularly geometry) that might be useful to me? Even personal anecdotes about how you got started would be much appreciated. Some things I have made so far are basic plasmas, a twisting tunnel that follows a sine-wave curve, and a typical cube type demo where there are about 100 cubes that rotate around and the whole set has a sort of wavy motion. Now, I'm pretty happy with my progress so far, but now I'm looking to the future, and the better effects I might be able to make!
Thanks in advance for your input, and very good job on the site. It's hard to find information as a beginner, so this is really a great idea.
- evobyte



