Recent Posts

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General chat / Re: The Welcoming Committee
« Last post by Rbz on October 17, 2018 »
 :hi: @ablablablablabla and @js
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Coding tutorials / sine text scroller in 30 lines of JavaScript
« Last post by js on October 15, 2018 »


easy HTML5 Canvas tutorial:

http://slicker.me/javascript/scroll.htm
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General chat / Re: The Welcoming Committee
« Last post by js on October 15, 2018 »
howdy folks,

javascript fan here. looks like not much action here recently, but i'm still enjoying the downloads.

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Challenges & Competitions / Re: Halloween Challenge 2018
« Last post by ~Ar-S~ on October 10, 2018 »
Yop yop.. i'll try to do something.. But no much time..
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Challenges & Competitions / Re: Halloween Challenge 2018
« Last post by aNdy on October 08, 2018 »
But don't get me wrong, I know the value of a competition, it's part of our life, every day we are competing some how, but if we have a chance to make a fair compo - that's what we should do.
Agreed.  Compos are *vital* to progress and pushing the limits of any given machine.  Coming from the C64 scene, the demos released in the last 10-15 years are mind blowing, mainly because of all those groups trying to out-do each other over the years, whether in 'official' competition with rules, or 'friendly' competition.

But sometimes, 'just for fun' particularly with the pre-tense of 'try-something-new', encourages more involvement., as you are trying to do with this challenge.  That's why I'm in! My level is not as good as others, but I will be releasing my source so that those with a lower level than even me (if that's possible), can learn also.  For me, this challenge is all about the learn and not about the kudos.

I'll stop stating the obvious now...
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Challenges & Competitions / Re: Halloween Challenge 2018
« Last post by boogop on October 08, 2018 »
Good observations about trying to compete with coders much more advanced. Even Future Crew dealt with the idea that their presence was depressing entries at The Party II (from the file included with Unreal-->)

Quote

We telled nobody of our demo (Panic) because we feared
that it would scare off people. The almightyFC is gonna
do a new demo, we can't win, so why compete? We thought
we could this way get a lot better compo.
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Challenges & Competitions / Re: Halloween Challenge 2018
« Last post by Rbz on October 07, 2018 »
@aNdy: That's exactly what I was suspecting about the compos here.

This is also what happen on demoparties in general, in my point of view, it's not fair when you have to compete with guys/groups like for eg: Fairlightfarbrausch which coders are all professional, and I don't really know what compo organizers should do, eventually they will find a way to make things fair for newcomers on the demoscene.

But don't get me wrong, I know the value of a competition, it's part of our life, every day we are competing some how, but if we have a chance to make a fair compo - that's what we should do.

Glad to hear you already learned something new by just participating in this challenge.
 :cheers:
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Challenges & Competitions / Re: Halloween Challenge 2018
« Last post by aNdy on October 06, 2018 »
Now my idea is to changing it to a "challenge" only, and maybe get more people entering without being stressed out by a competition, as you know we have super experienced demo coders and newbies here. It's just a test challenge and I want to see how it will be received.

Indeed, I am one of these 'newbies' so I have started an 'entry' based purely on the fact there is no 'competition' to worry about per se.  I always welcome comments/advice but would be gutted to come last in any compo.  If it was a competition, I probably wouldn't enter.  But since it's a bit of fun, count me in!  If that sounds a bit lame, it is! ;)

I'm using this challenge to try out one or two new things to me, but also to practice my coding technique/discipline and to refine stuff I've already learned in PureBasic.  I'm already knee deep in using 'timers' for sprite display animations/effects, whereas in the past I would have relied on crappy for/next loops or moving stuff based on the number pixels with every screen refresh.  Timers are so much more powerful I've found!  So because of this challenge, I've already improved and written code I can now take over to my game. :D

As with my recently released simple demos, I will be sharing source code and graphic/sound files so people can pull it all apart and possible learn or offer me advice.
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Challenges & Competitions / Re: Halloween Challenge 2018
« Last post by padman on October 03, 2018 »
Nice! Count me in. :cheers:
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