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Messages - Spliffer

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1
General chat / Re: The Welcoming Committee
« on: June 07, 2018 »
Hi there,
i subscribed in February 20, 2016 but i haven't written anything about me till now.
I'm coming from germany.
In the early 80th i got an c64 and i started coding gfx and animations on it.
Sadly i never had an Amiga.
In the beginning 90th i started to code on  PC.
I studied IT and became a professional coder. My languages are VB.Net, C/ C++, C#. For hobby Blitz3D, BlitzMax, FreeBasic, PureBasic, C++ with SFML, OpenGL, DX9.
I want to code demos, cracktros keygens but i still train gfx effects ;-).

Best regards,
Spliffer

2
Hi RBZ,
many thanks, it is working  :) :bananaphallus: :carrot: :clap:

Live long and prosper,
Spliffer

3
Hi RBZ,
thanks for your fast reply and the old FB Version :).
I will try to compile it today in the evening.

I will send a message of the progress!

Best regards and many thanks,
Spliffer

4
Freebasic / CooperMaster [Source-Compilation]
« on: April 30, 2018 »
Dear Sirs,

i found the CopperMaster source on your great site and i was very happy  :|| because this is a very amazing remake and it is in FB!
I downloaded the source and the nzo_funcs from here:http://www.dbfinteractive.com/forum/index.php?topic=4673.0

In addition i downloaded the TinyPTC_EXT++ from the fixed thread. I added all to the source but i'm not able to compile it.
I got some errors like duplicate variables and then the FB-Compiler breaks down  :'(.

I can't decrunch the CopperMaster.exe because of the VirusKiller. But that's not important, i only want to compile the source.

I'm not a FreeBasic pro, i'm coming from C++ and Java but i'm learning FB now for about 5 days and i want to learn from the demo source how to code these fantastic oldschool effects.
I want recode Amiga and C64 cracktos/ demos too.

It would be very great of you if you could provide infos, step-by-step descriptions on how to compile the sources and perhaps new working source files .

I hope my question is not too stupid and you have not a lot of work if you help but we can really learn a lot from it!

My system:
Windows 10 Pro
FreeBASIC 1.05.0 for Windows (ickl. Setup)
FBIde 1.0.7.6c
TinyPTC_Ext++ from the fixed thread on your site
nzo_funcs from the link above

This is the first error-output:

C:\PROGRAMMIERUNG\FreeBasic\fbc -lang deprecated -s gui "CopperMaster.bas"
D:\PROGRAMMIERUNG\FREE_BASIC\000 ZIP'S 000\nzo_funcs.bas(8) error 4: Duplicated definition, PI
  Const AS DOUBLE PI=3.1415926535897932
                     ^
D:\PROGRAMMIERUNG\FREE_BASIC\000 ZIP'S 000\nzo_funcs.bas(84) warning 18(1): The length of the parameters list is too large, consider passing UDT's BYREF, BlitImage
D:\PROGRAMMIERUNG\FREE_BASIC\000 ZIP'S 000\nzo_funcs.bas(142) warning 18(1): The length of the parameters list is too large, consider passing UDT's BYREF, BlitImage


When I comment the Const PI the compiler breaks down




Best regards and many thanks for your help and advice,
Spliffer

5
Hmmm, thx for the information, I will prepare a tutorial, perhaps in B3D.
I will post the progess then!

Best regards,
Spliffer

6
Bad or silly question?

Best regards,
spliffer

7
General coding questions / 3D rendering with 2D Objects
« on: February 20, 2016 »
Dear Sirs,

first of all a big :cheers: for this great Forum.
A long time ago in a galaxy far, far away I watched some Demos of DBF and The Tin Dragons.
In these Demos (B3D) the groups used only the 2D commands of B3D to render 3D Objects such as cubes (Glenz-Vectors), vector-scrolls etc.!

I coded my 3D Stuff with the 3D objects of DX, OpenGl, B3D etc, till now. I searched the net for some simle and useful tutorials and/ or code snippets which describe how I have to use projecton-, transformation-, rotation matrices and/ or quaternions to render 3D stuff (first primitives like Cubes, spheres). But sadly I couldn't find any good stuff :skint:.
Every language B3D ,BB ,FB, VB6, VB DotNet, C# etc. perhaps with the help of GDI+ but no DX, Opengl or any 3D library!

Are you able to help me out? ;)


Thanx a lot,
Spliffer

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