Recent Posts

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ASM / Re: Best assembler for win32 < 4k intros
« Last post by Knurz on Yesterday at 09:39 AM »
Hi.

I think MASM32 is the most common Assembler if you want to use Intel Syntax. For AT&T I do think it's the GAS Assembler.

http://www.masm32.com/
https://www.gnu.org/software/binutils/  (try minGW)

 :cheers:
2
ASM / Best assembler for win32 < 4k intros
« Last post by ViLXDRYAD on June 17, 2018 »
hellooo! :D may i ask which assembler is better suited for < 4k intros for a 32 bits windows? = 3

thaanks beforehand! x3
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General chat / Re: The Welcoming Committee
« Last post by inc. on June 08, 2018 »
Hi there,
i subscribed in February 20, 2016 but i haven't written anything about me till now.
I'm coming from germany.
In the early 80th i got an c64 and i started coding gfx and animations on it.
Sadly i never had an Amiga.
In the beginning 90th i started to code on  PC.
I studied IT and became a professional coder. My languages are VB.Net, C/ C++, C#. For hobby Blitz3D, BlitzMax, FreeBasic, PureBasic, C++ with SFML, OpenGL, DX9.
I want to code demos, cracktros keygens but i still train gfx effects ;-).

Best regards,
Spliffer


spliffer, have a look at my new project:
http://www.dbfinteractive.com/forum/index.php?topic=6763.msg84228#msg84228

maybe you like it.

i'm looking for a skilled coder who can handle sesion id's in Purebasic. just try to code a upload tool for Rapidgator. the point is: receiving the uploaded shortlink.

maybe you can help? :)

ahhh ... and welcome
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General chat / Re: The Welcoming Committee
« Last post by Spliffer on June 07, 2018 »
Hi there,
i subscribed in February 20, 2016 but i haven't written anything about me till now.
I'm coming from germany.
In the early 80th i got an c64 and i started coding gfx and animations on it.
Sadly i never had an Amiga.
In the beginning 90th i started to code on  PC.
I studied IT and became a professional coder. My languages are VB.Net, C/ C++, C#. For hobby Blitz3D, BlitzMax, FreeBasic, PureBasic, C++ with SFML, OpenGL, DX9.
I want to code demos, cracktros keygens but i still train gfx effects ;-).

Best regards,
Spliffer
5
General chat / Re: The Welcoming Committee
« Last post by aNdy on June 06, 2018 »
Hello

I've been browsing and posting in the PureBasic section of the forum for a while now, so thought I'd post here finally.  I mainly play around in 8bits, pixelling and composing for C64, but have also composed for the Plus4 and Atari 8bit.

You can see/hear some of my C64 stuff on my CSDb profile here:  https://csdb.dk/scener/?id=6404

I'm a member of the groups Cosine (http://www.cosine.org.uk/) and Arkanix Labs (http://www.arkanixlabs.com/).

For various reasons, I ended up coding in PureBasic a couple of years ago and have knocked up a couple of utilities for the C64 to help with graphics work, namely creating character sets using UltrafontPC (https://csdb.dk/release/?id=156195) and a mapping tool called CartographPC (internal only at present).

I recently fancied trying out some of the other functions of PureBasic, so have coded up a couple of simple demos.  Firstly was 'Old School Demo 1' (http://www.dbfinteractive.com/forum/index.php?topic=6756.0) and most recently, 'Beast Tribute - Old School Demo 2' (http://www.dbfinteractive.com/forum/index.php?topic=6766.0).  Both the demos include heavily commented source for others to poke and prod.

There will shortly be a PureBasic game added to that as well that I'm not far off finishing, that is a PC conversion of a Cosine 8bit game called 'Blok Copy'.

Cheers!

aNdy/AL/Cosine
6
Projects / Re: The Papillons Remake
« Last post by Knurz on June 02, 2018 »
Just to be sure, I'm not against vc runtime or anything like that :)
I'm pointing it out because most of users don't know how to fix it by installing msvc redistributable package thing.

That's why I would like to get rid of it =).

Quote
What I do these days is to simple setup on "Code Generation" - "Runtime Library" to "Multi-threaded (/MT)" and the vc runtime will be static linked to your executable file. Sure the file will increase in size but well.. AV programs today are so annoying that you can't have small executables anymore anyway :(

Nice thanks, I'll try that =).
It's annoying and I didn't even bother to upload a compressed version.

[/quote]
Another way is to follow this tutorial and complete remove c runtime lib usage (prepare to have some fun ;) ).
[/quote]

I think I'll go with the static link approach =)

Thanks!
7
Projects / Re: The Papillons Remake
« Last post by Rbz on June 02, 2018 »
Just to be sure, I'm not against vc runtime or anything like that :)
I'm pointing it out because most of users don't know how to fix it by installing msvc redistributable package thing.

Quote
Any suggestions how I can link it to a non-VC-RT dll (I wasn't aware that using the mem-functions opens up a new dependecy).
What I do these days is to simple setup on "Code Generation" - "Runtime Library" to "Multi-threaded (/MT)" and the vc runtime will be static linked to your executable file. Sure the file will increase in size but well.. AV programs today are so annoying that you can't have small executables anymore anyway :(

Another way is to follow this tutorial and complete remove c runtime lib usage (prepare to have some fun ;) ).

 
8
Projects / Re: The Papillons Remake
« Last post by Knurz on June 02, 2018 »
Nice remake!

Consider removing the use of "VCRUNTIME140.dll" and it will be perfect :)


Thanks! =)

After "dumpbin'ing" the VCRUNTIME140.dll I found that this dependecy seems to come from my usage of memcpy/set.
Any suggestions how I can link it to a non-VC-RT dll (I wasn't aware that using the mem-functions opens up a new dependecy).
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Purebasic / Re: Beast Tribute
« Last post by Rbz on June 02, 2018 »
Really great welldone aNdy!
The music version you did is awesome, keep it up!
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Purebasic / Re: Psygnosis Agony MinIntro
« Last post by Rbz on June 02, 2018 »
Been a bit busy lately but have managed to put together a little demo along similar lines as ~Ar-S~.  I've gone for a minimalist approach to colour on this one but it did start off very differently.  :-X
Written as usual in PB, standard libraries except the music library.
Nice work on this one!
Oldschool vibe approved  :cheers:
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