Author Topic: [SPOOKY] DEMOnic  (Read 9017 times)

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Offline Kirl

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[SPOOKY] DEMOnic
« on: November 02, 2012 »
Hello all, here's my entry for the Halloween comp. Had a lot of fun working on this. Everything is procedurally generated except for 3 vector shapes I used for the skeletons skull and the witch and cat body, the rest is drawn with code.

It turned into something quite different from what I started on, but I'm happy how it turned out. Everything is written from scratch for this challenge, I hope you like it! :)
Music is b00 by burnkit2600.

Original size
Full screen (change browser widow to resize)

There are a couple of test functions left in:
F - displays framerate (set to 30 fps max)
C - fades moon color through fully saturated HSL colors
SPACE - colors newly generated objects like grass, graves and trees
CTRL - toggle/restart text scrol
« Last Edit: November 04, 2012 by Kirl »
www.kirl.nl
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Offline benny!

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Re: [SPOOKY] DEMOnic
« Reply #1 on: November 02, 2012 »
Wow ... that blewed me away. How cool is this ? Pure awesomeness, mate!

+ Cool procedural tree's, graveyard and scene
+ Great overall visual design
+ Love the round world style in general
+ Syncing cat + skeleton
+ Interaction (Arrow left/right)
+ Runs in a browser

I definately prefer the fullscreen mode. Have to say that in the beginning I was a bit annoyed by the music - but it turns out to be a cool halloween song in the end. A little improvement maybe would be if the moon pulsates in sync with the bass drum.

Anyway - this is a PERFECT entry!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline benny!

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Re: [SPOOKY] DEMOnic
« Reply #2 on: November 02, 2012 »
Found a small bug ... in fullscreen mode having run it a while in the background - it seems that the restarting scroller and greetz now overlap (refer to attached screenshot).
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Clyde

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Re: [SPOOKY] DEMOnic
« Reply #3 on: November 02, 2012 »
Just Genius!! :D
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

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Offline padman

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Re: [SPOOKY] DEMOnic
« Reply #4 on: November 02, 2012 »
Two words: fucking awesome! :clap: K++
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Offline Kirl

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Re: [SPOOKY] DEMOnic
« Reply #5 on: November 02, 2012 »
Thanks guys! :)

That's a weird bug benny, I know where it comes from but the scrollers shouldn't restart after running once. I can't seem to reproduce it easily either. ???
I'll experiment some more...

A pulsating moon is a cool idea, I tried fading the moon color before but it was too slow. I may be able to try something else though, thanks for the suggestion!
www.kirl.nl
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Offline Raizor

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Re: [SPOOKY] DEMOnic
« Reply #6 on: November 02, 2012 »
4 words: Super Fucking Mega Awesome!

That really is wonderful Kirl. So many little great touches and the animation is just lovely. The design is top notch and it's just great fun to watch and interact with. The subtle sync effects really add it to it too.

</gush>

K++
raizor

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Offline neriakX

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Re: [SPOOKY] DEMOnic
« Reply #7 on: November 02, 2012 »
wow, this made my day kirl! awesomeness  :updance:
cheers,
neriakX

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Offline combatking0

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Re: [SPOOKY] DEMOnic
« Reply #8 on: November 02, 2012 »
The detail on this is amazing - parallax scrolling, the variable speed scroller, the excellent chip tune.

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Offline C3lt1c

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Re: [SPOOKY] DEMOnic
« Reply #9 on: November 02, 2012 »
This is so Fu**ing Awesome Bro! I like every detail in your Tro!!!  :clap:
You're the King in this Challenge!!!! Give him the Crown my brothers!  :cheers:

OLD SCHOOL ROCKZZZ

Offline Kirl

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Re: [SPOOKY] DEMOnic
« Reply #10 on: November 02, 2012 »
Thanks a lot all!  :cheers:

It was good fun putting this together, got some cool new routines out of this too! I started with a spiderweb with physics but never managed to work it into a scene somehow. Most of the props were made to support the spiderweb, but then the scene got more interesting then the little web effect and it changed course entirely.
I'm kind of happy with the synch too, it gets a bit off ocasionally (I didn't use delta timing :whack: ) but it seems to work well enough most of the time. Thanks for the great comments! :)

@ benny
I managed to reproduce the bug, it happens when it runs in another tab or the background because code execution is paused but the music isn't. And I trigger certain events (like the greetings) when the music playhead is over a certain position.
« Last Edit: November 02, 2012 by Kirl »
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Offline benny!

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Re: [SPOOKY] DEMOnic
« Reply #11 on: November 03, 2012 »
...
@ benny
I managed to reproduce the bug, it happens when it runs in another tab or the background because code execution is paused but the music isn't. And I trigger certain events (like the greetings) when the music playhead is over a certain position.

Ahhh good to hear. Well spotted !
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline energy

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Re: [SPOOKY] DEMOnic
« Reply #12 on: November 03, 2012 »
Excellent!!  :P
coding: jwasm,masm
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Offline Optimus

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Re: [SPOOKY] DEMOnic
« Reply #13 on: November 03, 2012 »
Wow, I really like this one!

I am so hot about visuals of this kind, dark overlay over bright background, like in casual games (knytt stories, limbo, etc) and this is not only doing that, but interesting overlay of circular earth, skeleton that has nice running animation, good dark atmosphere.

p.s. This could even evolve into an interesting game (skeleton jumping with space, etc)
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Offline Blacksheep8Bit

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Re: [SPOOKY] DEMOnic
« Reply #14 on: November 03, 2012 »
Brilliant effects and music, Kirl. If I have to compete against this, I already lost haha :D
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Offline Hotshot

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Re: [SPOOKY] DEMOnic
« Reply #15 on: November 03, 2012 »
That is Excellent and Somethings Different :)

Offline Kirl

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Re: [SPOOKY] DEMOnic
« Reply #16 on: November 04, 2012 »
Thanks for all the great comments! :)

@ Optimus
Really tempting to try that with some ragdoll physics, not sure how to fix a procedural jump though...
www.kirl.nl
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Offline Rbz

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Re: [SPOOKY] DEMOnic
« Reply #17 on: November 04, 2012 »
That's cool, funny running skeleton, great graphics  :kewl:
I also like this style very much!

I agree with Benny about first part of the music (before skeleton movement), is a bit annoying, I would have changed this part with some ambient sound.
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Offline Kirl

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Re: [SPOOKY] DEMOnic
« Reply #18 on: November 04, 2012 »
Thanks rbz, I hear what you guys are saying about the music. I considered removing the first part but once the first synch try kind of worked, content lazyness struck and left it as is. Liked using the slow build-up for revealing new stuff too (scene > synch > walk). Some ambient sounds to set the mood would've worked better, I agree.

Thanks for the criticism, really appriciate it! :)


There are a couple of test functions left in there (I'll edit my original post too):
F - displays framerate (set to 30 fps max)
C - fades moon color through fully saturated HSL colors
SPACE - colors newly generated objects like grass, graves and trees
CTRL - toggle/restart text scroll
www.kirl.nl
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Offline Dad1916

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Re: [SPOOKY] DEMOnic
« Reply #19 on: November 04, 2012 »
Thumbs down for flash ! However this is the most atmospheric entry and has a lot of originality!  :xmas: