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Messages - aNdy

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Purebasic / Re: Psygnosis Agony MinIntro
« on: April 16, 2018 »
I feel an small demo coming on... ;)
Had a similar idea... :D

Purebasic / Re: Cracktro Sources
« on: April 13, 2018 »
Good stuff. Keep 'em coming! :D

Purebasic / Re: ICS cracktro remakes
« on: April 11, 2018 »
Nicely done!  Looking forward to viewing the source, so I can do some more learning!

Purebasic / Re: Psygnosis Agony MinIntro
« on: April 10, 2018 »
Great looking! Thanks for source share also!

Purebasic / Re: ICS cracktro remakes
« on: April 10, 2018 »
Many thanks for sharing the source on the Fuzion remake!  Good job!

Purebasic / Re: Old School Style Demo
« on: April 10, 2018 »
I was browsing your group web page and to me it's a group to be proud of, lots of cool releases, congrats 8)

Also, welldone on your Purebasic adventures, keep it up :)
Thanks for the kind words!

Purebasic / Old School Style Demo
« on: April 08, 2018 »
Cosine, the group I'm part of, has just released a very simple old-school style demo that was coded using PureBasic.

It was coded to learn a few things about screen, sprite and sound handling in PureBasic.  Although I have coded a few applications in PureBasic, this was a bit of a departure and was done to get a few routines under my belt to be used in a couple of upcoming games, basically PC based conversions of some of our 8-bit games.

A thanks must go to various people on various forums who are always kind enough to share their source and which gave me inspiration on how to achieve various effects.

The demo looks a little like this...

The release zip file also includes the source which has been commented to the max in the hope that others just starting their PureBasic adventure may learn something.  Having said that, I'm no professional coder and my 'style' of code may poke more seasoned users in the eye... ;)

The demo called (rather unimaginatively) 'Old School Demo 1', can be downloaded from this page on the Cosine website:

Purebasic / Re: UltrafontPC
« on: July 01, 2017 »
UltrafontPC V1.0 was released a few weeks ago.

It can be downloaded from the Commodore Scene Database...

Changes since UltrafontPC V0.9b

- Application window no longer limited to 1975x1124 (experimental)
- Status bar shows hex number of char and which charset is being edited
- Two charsets that can be in memory at same time, are now displayed at bottom of the main editor window
- Import of previously save charset images in PNG/JPG/BMP format. UFPC will import any image, but will resize to 512x128 and reduce to 1bit depth
- Simple screen editor to allow typing test of custom charset/font, with various tools
- Screen editor can switch between U.S. and U.K. keymaps
- Slide up, down, left, right of entire charset without individual char wrap
- Preview of 1x2, 2x1, and 2x2 auto-created fonts in preview window
- Preview window of 1x2, 2x1, and 2x2 fonts can now remain open while editing and edits update instantly in preview window
- If scanline emulation is selected from main menu, this carries over to auto-create preview window
- Brightness of char edit/preview windows selectable (high, medium, low) and state saved to/loaded from ini.
- Flip char vertical / horizontal
- Status bar showing original ROM symbol and number of char being edited
- Dump charset as image to clipboard
- Both x86 and x64 versions available

- Image dumps now uses name of current file being edited instead of hard-coded filename to avoid image overwrites.

- Random crashes when exporting charset as PNG/JPG/BMP image
- Redo no longer crashes when at end of list
- changelog.txt file decodes and displays correctly in 'About' window change log panel

Purebasic / Re: UltrafontPC V0.9b
« on: February 25, 2017 »
Thanks for the feedback.

It has been suggested that in the next version, exporting a charset image to the clipboard would be useful, so this will be included.

Purebasic / UltrafontPC
« on: February 24, 2017 »
UltrafontPC V0.9b by Arkanix Labs

UltrafontPC is an application coded in PureBasic to assist in designing hires character sets for the Commodore 64. This Windows application is inspired by the C64 native Ultrafont program by Charles Brannon.

UltrafontPC serves as a companion piece to our CartographPC, an editor used to create maps from hires character sets.

Adapted from VICZen 0.6a by Mark Thomas Ross (AuMTRoN)
Fixes, changes, and additional code by Andrew Vaisey (aNdy)
Suggestions and Testing: Jon Mines (Moloch), Ray Lejuez (Warlock)

Arkanix Labs
Commodore Scene Database

Some nice learning material here. Thanks for share.

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