Dark Bit Factory & Gravity
PROGRAMMING => General coding questions => Topic started by: benny! on February 05, 2008
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Hi all,
I have some little OpenGL knowledge and within my
next project I have to use OpenGL ES (V1.1). Does
anyone of you have any experience with that API ?
Are there any trapfalls or hints you can give me ?
Any general advice / comment is appreciated.
Greetz,
benny!
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You get a lot more than you think - but forget advanced features like pixel shaders.
Jim
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Benny,
I think thats a very good job! Lucky you. Theres no retained mode, so no display lists. You have more control over data formats. As Jim says 1.1 has no shaders - 2.0 has shaders.
Taj
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Hmm ... ok. Will see how things turn out.
No shader-support is not a problem right now.
Just need some basic functionality I guess -
so if this works fine that should be enough!