Dark Bit Factory & Gravity

PROGRAMMING => General coding questions => Topic started by: benny! on February 05, 2008

Title: OpenGL ES experience
Post by: benny! on February 05, 2008
Hi all,

I have some little OpenGL knowledge and within my
next project I have to use OpenGL ES (V1.1). Does
anyone of you have any experience with that API ?

Are there any trapfalls or hints you can give me ?

Any general advice / comment is appreciated.

Greetz,
benny!
Title: Re: OpenGL ES experience
Post by: Jim on February 06, 2008
You get a lot more than you think - but forget advanced features like pixel shaders.

Jim
Title: Re: OpenGL ES experience
Post by: taj on February 06, 2008
Benny,

I think thats a very good job! Lucky you. Theres no retained mode, so no display lists. You have more control over data formats. As Jim says 1.1 has no shaders - 2.0 has shaders.

Taj
Title: Re: OpenGL ES experience
Post by: benny! on February 06, 2008
Hmm ... ok. Will see how things turn out.

No shader-support is not a problem right now.
Just need some basic functionality I guess -
so if this works fine that should be enough!