Dark Bit Factory & Gravity
PROGRAMMING => C / C++ /C# => Topic started by: Jim on May 08, 2010
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Here's all the source/model data for the LoMeDux demo.
Also included is the blitzbasic code I used to prototype the water effect.
http://www.dbfinteractive.com/forum/index.php/topic,4715.0.html (http://www.dbfinteractive.com/forum/index.php/topic,4715.0.html)
Jim
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Brilliant of you to release the source. :)
it needs the x64 platform which is referenced in the project file.
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It doesn't need it, it was just an experiment :) It can be removed in the project configuration management. I'm pretty sure I got lomedux building as a native 64bit app though :)
Jim
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not sure on where to find that the only thing ive found is the target machine and thats set to x86. its getting stuck on the visual studio program chooser.
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OK, replace the sln file with the one in this attached zip and try again. I've removed the 64 bit configurations. You should pick VS2010, x86 if it gives you a choice.
Jim