Dark Bit Factory & Gravity

PROGRAMMING => C / C++ /C# => Topic started by: Jim on May 08, 2010

Title: [C] LoMeDux source code
Post by: Jim on May 08, 2010
Here's all the source/model data for the LoMeDux demo.
Also included is the blitzbasic code I used to prototype the water effect.

http://www.dbfinteractive.com/forum/index.php/topic,4715.0.html (http://www.dbfinteractive.com/forum/index.php/topic,4715.0.html)

Jim
Title: Re: [C] LoMeDux source code
Post by: Clyde on May 15, 2010
Brilliant of you to release the source. :)
it needs the x64 platform which is referenced in the project file.
Title: Re: [C] LoMeDux source code
Post by: Jim on May 16, 2010
It doesn't need it, it was just an experiment :)  It can be removed in the project configuration management.  I'm pretty sure I got lomedux building as a native 64bit app though :)

Jim
 
Title: Re: [C] LoMeDux source code
Post by: Clyde on May 17, 2010
not sure on where to find that the only thing ive found is the target machine and thats set to x86. its getting stuck on the visual studio program chooser.
Title: Re: [C] LoMeDux source code
Post by: Jim on May 17, 2010
OK, replace the sln file with the one in this attached zip and try again.  I've removed the 64 bit configurations.  You should pick VS2010, x86 if it gives you a choice.

Jim