Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: Pixel_Outlaw on May 23, 2011
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I'm baaaaaaaack with a new demo.
Presenting Outlaw_Outline, a 3D fractal with you plopped in the center!
Music by my buddy Matt McFarland.
Now I need to start working on my job resume, this demo killed a lot of time.
I'll provide the source when the comp is over (but you dare not look at it, I'm not good with OpenGL nor C++ yet)
***Please tell me if it fails to run, I'm using a lot of new/unfamiliar libraries here***
EDIT 1: This new revision fixed the missing openal.dll problem mentioned later in this thread.
Also, hellfire was kind enough to record some of my demo for those who could not run it.
http://www.youtube.com/user/PixelOutlaw?feature=mhee#p/a/u/0/mdwWUP1aZAk
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Very nice indeed! Welldone Dude :)
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Couldn't run it here unfortunately - it was missing the Openal dll, I added that but then I got this error.
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Btw, Clyde - how can you comment on something you haven't even seen?
This has had one download and it was me who downloaded it...
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I fixed an error in the old one and reuploaded it he got the first attachment.
I enabled Verticle sync and reuploaded for the new one :).
Shockwave please give me some time to look into this. Some people have been able to run it correctly already.
EDIT:
Please try the link below. This is the version of openal.dll that comes with SFML...
It is a bit frusterating with modern computers, everyone has different specs and files. :(
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Nice!
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Nice one, the second one worked. Looking good and pretty fast here, too!
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That last version works fine for me!
This really is a banging entry I love it. The music suits the rotation - if you get chance I'd really love to see some distortion or sync to the tune but even if you keep it as it is it's really got a fantastic vibe!
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That is Great Demo ;D
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That last version works fine for me!
This really is a banging entry I love it. The music suits the rotation - if you get chance I'd really love to see some distortion or sync to the tune but even if you keep it as it is it's really got a fantastic vibe!
Ok thanks for clearing that up. I was sort of a dummy and didn't fully understand the library that I was using.
Still getting used to all the dependencies of SFML.
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This one rocks. Good to see you are back in demo coding. And congratulation for your first C++/OpenGl demo!
Menger really rocks. Would be cool if the camera would fly around a bit instead of being centered in the center.
Nevertheless, GREAT ENTRY :clap:
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Yup, this one's really cool! :clap: One tiny complaint though (and maybe it's just me who cares about that): next time hide the cursor in fullscreen! ;)
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Awesomeness! Sloooow scroller, but silky smooth visuals! :clap:
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Ok, I tried both downloads, I get a console window and nothing else at all, it sits there doing erm nothing. Vista 32bit home edition. So cant really comment on this one atm.
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Nice nice nice :)
SFML powaaa
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It did not run on this Vista Home Edition either. Not sure why not, but it just shows a console window and nothing else happens.
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Perhaps its the framework this SFML ? Never heard of that one myself and seems to need alot of dll files. Will have a look se what its about.
[Edit] Well the opengl and sound examples that come with the 1.6 sfml framework run no probs, so have no idea why this isnt running on vista home :S
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I don't think my following suggestion would solve the problem here - but why not avoid to show the DOS console
anyway? I used the SFML framework myself (e.g. for My Halloween entry (http://www.dbfinteractive.com/forum/index.php?topic=2548.0)) - I do not remember how to do it exactly, but the docs says:
Under Windows operating systems, you may have created a "Windows Application" project, especially if don't want the console to show up. In such case, to avoid replacing main by WinMain, you can link with SFML_Main static library and keep a standard and portable main entry point.
Maybe it is worth a try.
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Thanks for the bug reports.
I'll look into this further hopefully I can find and eliminate the problem before the 29th!
Please check back one last time before the 29th for hopefully a patched and working solution.
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Thanks for the bug reports.
I'll look into this further hopefully I can find and eliminate the problem before the 29th!
Please check back one last time before the 29th for hopefully a patched and working solution.
To be on the safe side you could post a video capture of it as well. I'd recommend using youtube and embedding into your post.
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There's something about this I like, and I can't put my finger on it ;)
The monochrome green & black style reminded me of the good old days, before I was introduced to computing at all, and the text appeared to move very smoothely.
I noticed a little slowdown from time to time, but my PC is a bit dated, so that doesn't matter.
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The initial version that was first posted up that I watched at just after 23:00 gmt, worked well on Windows7 64-bit. I have yet to watch the updates. I can assure you, I would never in my wildest dreams comment on anything I haven't seen.
This entry reminds me of a boy I went to school with and he had a BBC Model B with green VDU ( monitor ), and playing Revs on it. :)
Best of luck in the voting!
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Cool intro Pixel_Outlaw. Music fits really well too. I find quite hypnotic and have been staring at it for a while :)
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really nice entry (just a very sloooooooooooooow syn-scroller)... good mood, nice visual, fitting tune...
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really nice entry (just a very sloooooooooooooow syn-scroller)... good mood, nice visual, fitting tune...
Thanks!
I think the scroller might be moving slower on some machines (It kills my dad's computer)
I shove the Menger sponge cubes/transformations into a display list but the scroller letters are drawn in real time (no optimization).
The demo needs more optimization but I wanted to get it done and out so I cold work on some more pressing matters.