Dark Bit Factory & Gravity

PROGRAMMING => Coding tutorials => Topic started by: KrazyK on November 19, 2016

Title: Atari ST remakes - from start to finish
Post by: KrazyK on November 19, 2016
There have been a few other tutorials in here over the years so I thought I would add my own but this one is purely designed for remaking Atari ST cracktros in PureBasic.  Like the other ST ones there are a few tools which I have provided in the zip along with the PDF I have put together recently.
This tut rips apart D-Bug cracktro and puts it neatly together with all the relevant parts with the code included.
More complex tuts will follow if anyone finds it handy.   :-\



Title: Re: Atari ST remakes - from start to finish
Post by: padman on November 19, 2016
Nice beginner tutorial. Thanks for sharing! K+

Quote
More complex tuts will follow if anyone finds it handy.

I'd definitely find them handy! The more complex it gets the more I usually suck at remaking stuff. ;D
Title: Re: Atari ST remakes - from start to finish
Post by: Dr.Death on November 20, 2016
Great idea mate keep them coming..... ;D
Title: Re: Atari ST remakes - from start to finish
Post by: ttemper on December 11, 2016
and a tutorial? awesome stuff... I'm sure many will be appreciative and learn from it (I know I will if/when I get time to code again).
Title: Re: Atari ST remakes - from start to finish
Post by: dr.zeissler on February 28, 2017
Interesting read. Love those Atari-ST Demos/Intros
Title: Re: Atari ST remakes - from start to finish
Post by: dr.zeissler on December 09, 2017
Any chance of using this on a mac (PPC G4) ?
Title: Re: Atari ST remakes - from start to finish
Post by: KrazyK on December 11, 2017
You can probably use the graphics command (not sure on MAC ) but not the sndh replay as that windows only.  Try taking out the sndh replay bits and see what happens.
Title: Re: Atari ST remakes - from start to finish
Post by: davidsaspey2012 on March 08, 2019
thankyou