Dark Bit Factory & Gravity

PROGRAMMING => C / C++ /C# => Topic started by: ViL on December 31, 2017

Title: [C++/C#] OpenGL 1.1 example
Post by: ViL on December 31, 2017
Hii! :D i am into making my first intro, i hopefully be able to pull it in less than 20 days to submit it on a compo :) BUT if not, i'll still keep with this for fun

thing is that i want to use only this old opengl to support all graphic cards and even really old OS, mostly to just have everything in one exe and no extra dlls on folder aka some glxx.dll to run it

i have seek on all threads on this forum section to see find something helpful BUT mostly i find ones where they said they attached an example BUT i can't see any attachment on posts for some reason :C i posted screencaps of what i see here: http://www.dbfinteractive.com/forum/index.php?topic=3470.msg84052#msg84052

so i am stuck in two things:
i want to do a Sine Scroller what would be an intro without it? = p using the old opengl on any C++/C# BUT can't find any example that teach me how

the other thing is that alright, i can pop a geometric figure on screen BUT i can't find an example on how to sequence animations (how do i trigger that my opengl rendered say, triangle; moves to the right after 5 seconds and when that animation ends, it triggers another triangle spawning in the place the other one was before?)

have done those kind of animations on javascript before, so i am familiarized with that approach

i am using Code::Blocks, and it allows me to create a ready to use template for OpenGL instantly! :D this is what it start with:

i have messed around a bit with it so i feel comfortable with what i see there = p

on another note, i seeked for an old OpenGL documentation in the official site and they only hands the one for OpenGL 4.5 :C my idea is to stick with OpenGL 1.1 as much as possible for compatbility and no extra dlls on folder/installs = p so i found and have stick to these documentations for OpenGL 1.1, i have had a good read so far :)


any kind of help is really appreciated! =' D
Title: Re: [C++/C#] OpenGL 1.1 example
Post by: Rbz on December 31, 2017
Check out those tutorials, it might be what you need:

Title: Re: [C++/C#] OpenGL 1.1 example
Post by: ViL on December 31, 2017
i have stumbled on all those before BUT now i can see posts attachments!!! i'll go all my way back to check all the attachments missed on posts with tutorials i wanted to check :D

i detailed more as for why i might could not see attachment, here: http://www.dbfinteractive.com/forum/index.php?topic=3470.msg84059#msg84059 seems i had to be logged in to see them BUT by default, i was automatically logged out after a while everytime without noticing = p

also thanks a lot for sorting them here, Rbz!~ i was the most interested in that one when i found it! :) gonna follow all the 4 tutorials asap, thaanks!~ x3