Dark Bit Factory & Gravity
PROGRAMMING => Purebasic => Topic started by: aNdy on March 29, 2019
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I've almost finished writing a PureBasic application that lets me design single screens/levels for the Commodore64. It's called 'ChillED' and will be used to design levels for a C64 game I'm coding.
The application lets you load, save and edit C64 charsets and then edit screen RAM and colour RAM and then save the whole lot out to use in C64 games.
I'll plonk a link to download here in the next few days once it's undergone final testing. In the meantime, as part of my destruction testing, I ripped a charset from a famous C64 game and recreated the title-screen using my editor. In the screen dump attached, the screen being edited is being displayed using the 'Colodore' palette, with scanline and CRT emulation switched on.
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My PureBasic coded C64 screen editor is undergoing pretty intensive testing. I've used it to pixel some C64 screens, exported the screen and colour data, wrote some quick C64 assembly code to display the data and have tested in the WinVice C64 emulator on my laptop and on my C64Mini.
The Ninja image is grabbed from WinVice and the R2D2 image is running on my C64Mini.
I LOVE PureBasic!
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Looking good mate!
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Looking good mate!
Thanks!
I did mean to release it by now, but after using it for a while, I've decided to incorporate a few more tools. I've also been using it to create a few PETSCII logos for a BBS after an online request. Extensive testing is a good thing, no?!
Here I am editing one of my logos. Note, I switched on the char grid on the screen display to help line things up.