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General coding questions / Re: indexing arrays in shader
« on: March 13, 2008 »
LOL imagine all the clouds/terrains and marble textures we would see in 4ks :-) I agree it would be damn useful :-(
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gl_FragColor = clamp(sum*sum*0.04 + texture2D(bgl_RenderedTexture, texcoord),0.0,1.0);\