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Messages - Moroboshisan

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1
General chat / RIP Stingray
« on: June 08, 2025 »
Unfortyunately I just stumbled upon this EAB forum thread https://eab.abime.net/showpost.php?p=1748720&postcount=1 and I feel sad and really shocked!
Never meet him in person nor chatted with him so much over time but... I feel really sad about this loss, the whole Amiga community lost a very talented guy and way too young.
He did a AMAZING work in the scene and we all thruly miss him.

Rest In Peace.

2
You can find the download at Pouet.
Have fun and let me know what you think you think about it!

Hi Hellfire!  watched the streaming from revision, really nice one with Pico8, congrats for placing 1st!
Keep up the good job and sharing knowledge!... TIC-80 seems another nice platfor to go for some nice retro feeling!

Cheers!

3
Nice!... it reminds me of some very old TV broadcast effects seen on TV in the early '80s
I mean something like this https://youtu.be/0wxc3mKqKTk?feature=shared&t=102... your effect is quite close...

4
Forums may have had their day and we had our day in the sun too.
I have no intention of closing dbf. 🙂

Yep, sometimes it's hard to accept the fact that time flies... Nice to hear you're still motivated in keeping this place alive!

5
Thanks for your thoughts, boogop and Jeff :) I remember you from the FB forums, I hope you're doing well.

We'll see what motivation is there when the summer holidays come, maybe I'll try updating it here a bit but I will admit, I find the thought a bit scary, I haven't touched php for years!! :)

...like tears in rain... I can't stand see this place to slowly fade to dark beside fire...

I was trying to put the above sentence in the oneliner, just to realize tha it didn't work... took a couple of seconds to keep the frustration to a reasonable level... I wasn't the very best "active member" type, the latest 8/10 years have literally exhausted me (still counting, but at a lower rate nowadays... phew!)... forum posts have dramatically decreased to almost none...
No one could blame your choice to let everything go and shut this place down... my thought is that if DBF would disappear we would lose not only one of the fundamental reference points where many built their muscles before becoming part of the Demoscene, but we all would loose a place of kindness and friedship like no others online (my personal thought).

I just hope that the forum could be preserved as a reference, at least...

6
Freebasic / Re: 13 * 13 Sin Scroll font in binary
« on: February 25, 2024 »
any executeable / compiled version available?

I stumbled upon this, just tried to compile with latest FreeBASIC 1.10.1 using -lang fblite compile time switch

Compiler successfully generates the output even if it returns this warning:

Compiler output:
Warning: corrupt .drectve at end of def file

I can barely code myself, anyway I managed to get it to compile just correcting the PTC include name

Code: [Select]
#Include Once "tinyptc_ext.bi"

7
Freebasic / Re: FreeBasic music players
« on: March 29, 2021 »
Thank you for this! (sorry for necroposting!)

8
General coding questions / Re: Amiga coding
« on: May 21, 2016 »
There are many ASM courses available on the usual resources (Aminet, ADA etc) I found myself a very well done course (Italiano language only, unfortunately... unless you can read and understand italian! http://nl.aminet.net/dev/asm/CorsoASM-ITA01.readme) by Randy/RamJam.
Other kind of resource (a bit of a mess, but there is something useful if you dig hard enough!) could be http://cyberpingui.free.fr/demosfx.htm

Actually WinUAEDemosToolchain seems quite cool, I need to find some spare time to check it myself.

9
General chat / Re: Beer and coding....coming to
« on: April 14, 2016 »
ring a bell when you're in Italy! ;)

10
Projects / Re: Sphere-o-dots
« on: March 06, 2016 »
good looking mate! lovely wireframe!

11
...as said by many other here... RealLIFE[tm] jut took over... familiy dues, my little almost-2-years baby and a f****ng disease with my wife got priority over everything else so, as you may guess... no time to learn or code anything, just some ... back then I procrastinate too much (a damn vicious circle that gives me the impression I alvays need to understand everything BEFORE starting to code hands-on ... instead of simply put my hands on code and THEN figure out the way some complex routines do theyr magic!).
New tutorials sounds interesting... most classic effects are already covered here and there (Asphyxia Tutorials comes to my mind at first... they are available as Turbo Pascal sources with inline Assembler.. later someone translated them into C with inline Asm...), we have a lot of tutorials here on DBF that take the motivated newbie into coding... I said MOTIVATED NEWBIE as no tutorial have the ability to carry the necessary motivation...
IMHO some "structure" in available coding tutors should do some difference... Personally I would prefer plain C as main language over pseudocode since it might be useful in general... Python as "backup plan" ... a very good starting point would be "coding the hard way" starting with softrenders instead of relying on libraries or such... said that a simple and effective well commented framework to play with... and a "ready to play" compiler so newbies do not need to understand how complex IDEs needs to be configured (Bloodshed DEVC++ or something like that), with all necessary libs preinstalled and configured in a sort of portable form (this means same starting point for everyone, experienced coders shoud not have any real problem setting up their DEV environment, while newbies doesn't get stuck with "marginal complexity" not directly involved with coding... al least in the beginning!!!)... I always lost most of the time trying to understand how to correctly setup those modern IDEs (but that's just me...)... single effects with clean and detailed commets sounds good, what I always felt as the missing part of most tutorials seems to be the way various effects could be mixed together, synced each other with the music and so on... Obviously the hardest part would be "setting the starting point"... but, as a newbie myself, starting with FreeBASIC, plain C, Python or whatever makes no real difference...
Speaking about Processing I took a look way back ... as for now it would be nice to use Python since RaspberryPI seems a very nice platform to play with.
...Please forgive me, if what I said makes nonsense... sometimes I feel like I talk nonsense with myself! ;)
BTW: life sucks sometimes, better days will come... Cheers guys...

12
personally I like software render the most as it is THE way oldschool MUST be done... anyway we're in the 21st century now and, obviously, frameworks are the most natural way to code without rescovering the wheel any given time! Drawbacks in using frameworks are that anyone who start coding this way doesn't really understand HOW things are done in practice, what the word OPTIMIZE means... But that's my very own personal point of view. I'm feeling like a caveman thrown in a very distant future, unable to cope with today standards!

13
missing music plays it's role... as well as chosen font is not my cup of tea... anyway oldschool effects selection makes me like the prod

14
intriguing effect, some special respect for using the real hardware! maybe, as noted by hellfire, a little scroller or a side logo seems like "missing"...

15
it's retroish, it sounds good, it looks good... win-win for me! soooooooo many effects in a single prod make me cry as I can't code a single rotating cube or even a rotozoomer!!

16
very consistent prod, nice game, very good gfx and idea...

17
promising game, nicely done... It's a shame you haven't finished it... polishing and refining such kind of games are a real paiin in the a** I know, but ... good one! Hope you manage to complete someday!

18
nice tune, me likes! awesome sync!

19
really nice compo, some really reminds me of good ol'days! Didn't had the time to give my congrats on every single entry... everyone should win with an Amiga based prod!
Feeling so oldschool looking at some effects, like it! ;)

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General chat / Re: The Welcoming Committee
« on: July 05, 2015 »
welcome aboard Draven, hope both of you would release something one day or another! :)

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