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Messages - Clyde

Pages: [1] 2 3 4 5 6 7 8 ... 163
1
C / C++ /C# / Re: OGL: Loading Images From Memory
« on: November 15, 2012 »
Cheers Knurz!! Will see how I get  on with FBO's

2
General chat / Re: castle story anyone?
« on: November 08, 2012 »
Looks really nifty.
I thought one of those guys in the video was Ferris. :D

3
General chat / Re: christmas competition
« on: November 08, 2012 »
Mary Histmas to you to dude!! :)

4
General chat / Re: 30 years of the C64
« on: November 08, 2012 »
Yeah, the X Party has loads of outstanding CBM  64 masterpieces.
There's even a new addition to the Wonderland series.

5
Yeah, you'd need to get the time as a float or double ( gives more precision based timing ), and then multiply by 1000.00f this will give the time in millisecs. It is a misleading term as you'd expect it to have six zeros after it. And in the example above, 20 seconds is 20 * 1000.00.

And you could even use switch / case statements to signify which part of the demo to run.

6
General chat / Re: The Welcoming Committee
« on: November 06, 2012 »
Humble Greets Nuclear! \/\/

7
I'm pretty sure that Reflections are still making games.

8
General chat / Re: christmas competition
« on: November 06, 2012 »
There's nothing stopping any of you dudes from decking our screens with seasonal antics even if the site throws one or not!!


9
They also use Blood Money in Vicious Sid II

10
C / C++ /C# / Re: OGL: Loading Images From Memory
« on: November 02, 2012 »
The screen is obviously being rendered to something other than a texture.

No idea how to use that as it doesn't tell have any examples. Maybe have to set the view to ortho and grab the pixels some how.

But thanks for the link. Appreciate it.

11
Challenges & Competitions / Re: [SPOOKY] 2spooky4u
« on: November 02, 2012 »
Neat Spooky Vibe :)

12
Challenges & Competitions / Re: [SPOOKY] DEMOnic
« on: November 02, 2012 »
Just Genius!! :D

13
Challenges & Competitions / Re: [SPOOKY] Gruselig!
« on: October 27, 2012 »
Nifty!! Definitely goes bump in the night ;)

14
Challenges & Competitions / Re: [SPOOKY] Creepy Cubes
« on: October 27, 2012 »
Nice one and neat idea!!

15
General chat / Re: 30 years of the C64
« on: October 27, 2012 »
Wow! Is it really 30 years ago since I first entered these lines on a good old humble c64!! :)

Code: [Select]
10 PRINT "MY NAME IS CLYDE ";
20 GOTO 10

And it's still producing awesome stuff even now!!

Im quite looking forward to Hawkeye 2

16
General chat / Re: Programming Codea on IPAD
« on: October 27, 2012 »
This might be of use / news to you dudes out there.

Blitz Research have a new toy out which you can create for all sorts of platforms and browser, it's called Monkey. It looks to be similar in style to Blitz Max with a few more bells and whistles.  There's  also a demo version in their store.

http://www.monkeycoder.co.nz/

17
General chat / Re: The Welcoming Committee
« on: October 25, 2012 »
Watcha Hawkeye!!

18
Any ideas why with the Alpha Test stuffs the textures are much darker than they are normally? ???

Code: [Select]
glEnable   ( GL_ALPHA_TEST )
 glEnable   ( GL_BLEND )
 glBlendFunc( GL_SRC_COLOR, GL_ONE_MINUS_SRC_ALPHA )
 glAlphaFunc( GL_GREATER, 0.0f )

I've tried to add a snapshot of what's a foot, but it the screenie is a pure black image. Which is a bit wierd. Never happend to me before.

Muchos Gracias,
Clyde.

19
Cool, nice Turnip. :)

20
If I can get the lighting bug worked out in time, hopefully a small thing for Spookyness.

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