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Projects / Re: Had a bit of fun making this patcher
« on: March 17, 2018 »
Do you write new registry keys while patching or is there more?
I did something similar in this one:

Will have a look to yours later.

Purebasic / Re: [Retroremake] Amstrad CPC for fun
« on: February 16, 2018 »
 delete the attachment,  create a new zip with all needed files and attach it to your created post while Click on modify.


in 2016 i have done a patcher for DVT ( not the finest code but good enuff )... you can use the Form if you like it. It's all included in the attached rar file.
The wired 3D Qubes moving to the music...

to compile the source outa Pure Basic, you need installed the MP3D Lib. See description in the source


Purebasic / Re: timing effects / music
« on: January 23, 2018 »

Purebasic / Re: Star Wars Scroller / Crawler
« on: January 23, 2018 »
why not include the userlib as CODE, so we can find the BUG?

the main code does not give much options to fix some with the scroller.  :carrot:

Purebasic / Re: Star Wars Scroller / Crawler
« on: January 23, 2018 »
same here.
i used your code and compiled it with purebasic 5.61

not working well with the 3d scroller

is it finally done?

i can not run your code, so many files ar missing for fmod replay

if you have any problem with the mp3d stuff, i think i can help. i was a long time away but back now for goods ;)

General chat / Re: Ideas for a new DBF compo
« on: May 09, 2017 »
looking forward. i have a nice remake idea by the intro "are we already there"

it's been for a longer time on my todo list.

nice oldschool effect :D

i made some similar in the past:

now, back to work and programming the "shader tool demo maker" with your unveiled features and some more :clap:

here is a omnikam logo: feel free to use ( i had time )

Sounds good. Yes it is possible to include each file via includebinary into the exe and extract em on start into a temp folder.
Looking forward,  would be nice to see some solution using FFT or similar  :inspired:

yes. i've seen this demo, but we want to include all into one exe file :D no external libs / dll should be shared with the demo.
we find the way.


A great link. Thanks.
Yes shaders from the sandbox can copied and pasted directly. 
But we try to discover and support shadertoy's shader too.  the "shader Demo tool", that i'm coding at the moment, should be able to handle them too.
It is a nice idea to sync shaders behavior to music :) but you will be also able to sync any other shaders to the beat of your music. i have added a timer option that can switch between shaders in 1 ms.  you can create cool effects.

here is a test with longer switch timer straight from the tool:

see attachment pls
There are GL options that can handle music.
Uniform Sampler 2D textex1 and so on.
I'll discover :)
Take time to watch this video. Very cool and interesting :

have a closer look at 4:48 min

it seems to be more different. it's a web GL Sahder. for this kind of Shaders i'm not skilled enuff :D

Really well done mate.  :updance:  :clap:
you should move the final into your first post and remove the not working code from your thread.
if not, other could be frustrated ;)

last question: what was the issue with the blending? which line in your SC?

and another Question, have you any idea to import shaders from shadertoy?

now back to work with the shader tool . you made a great progress for further tool options because i stuck with that gfx.

Screenshot looks good :)
But first, head over into the bed.   :cheers:

can not run this code. you should provide all externals too.

btw. i sent you a pm

thanks :)

head back to this code and find out what you did wrong. with the SC below the alphablending works fine:


Ok. I see this is the wrong way you go. We have weekend in germany.  Things to do with family and lil child. As soon i have time,  i fix this Problem.
Good Job over the last days mate :)

ok, there is a lil bug. i hope i can find it quick

you made black = transparent. the sourcecode does no longer support the alphablending.  :whack:

Exactly  :clap:, that's it what ppl expected and wait'n for.

now an well commented SC and we can adapt the GFX options into my Shader Tool :)

well done.

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