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Messages - lachose1

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General chat / Re: New Razor1911 intro
« on: January 07, 2012 »
fortunately the 4mat tunes are still so good!!! (The one from 777 seas is my phone song!!!)

That's true, his music is always great!

General chat / Re: New Razor1911 intro
« on: January 06, 2012 »
It definitely is one of the worst intro from rzr1911, I was disappointed... Farbrausch also did a crappy one

I'm glad I'm not the only one who doesn't think the Razor intro is worth the praise it's got.
The FR one is pretty uninspiring too.
Totally, they're only winning because they got a huge fan base and they're know from the public because of the crack they release. Some of their work is incredible, but they aren't consistent.

General chat / Re: New Razor1911 intro
« on: January 05, 2012 »
It definitely is one of the worst intro from rzr1911, I was disappointed... Farbrausch also did a crappy one :

Projects / Re: [HTML5] - TinyC5
« on: October 22, 2011 »
exactly what I was talking about! Good job, I will definitely check this out Benny!  :goodpost:

I've got some catching up to do - and apparently HTML5 works on iOS platforms where Flash won't, so I'd best get learning again.

Actually, if you already know older versions of HTML, learing to code HTML5 isn't hard at all. Getting a demo to run with it might be another thing though :P

Hey guys,
we've pretty much all heard about HTML5 and CSS3. Being a web developer, I've been interested on the topic and actually started using it in some projects. Yesterday I found this website made by Adobe and was thinking that it could be used to create interesting browser demos :
Do you have opinions on this? Do you think interesting things could be done with it or it's too soon?

General chat / Re: Humble Bundle
« on: October 18, 2011 »
I got every Bundle they made since the first one and I must say this one was the least good. It's pretty interesting what does guys did and if you want, they talked about the humble indie bundle at GDC/IGF this year :

C / C++ /C# / Re: lachose1's road to @party 2011
« on: October 14, 2011 »
Ok so after looking at those two threads I tried something, but I'm stuck :

I try to create a cube with a plasma texture applied to it, but, do I need to create the texture than apply it to the cube and then make it kind of scroll to different pixels or do I need to modify the pixels in the texture? I'm going to try to search more, but up to now, I tried different things and got the cube to kind of flash through the texture which is not smooth.

C / C++ /C# / lachose1's road to @party 2011
« on: October 14, 2011 »
Hey everybody, what's up?
Here is the topic explaining pretty much the main reason I joined dbf forums. I've been looking at demos for about two years now, but I only thought about participating to a demoparty about 2 months ago. Unfortunately, there aren't a lot in Montreal. About two days ago, I learned that on the 26th of November, a mini-compo would take place in Montreal called the @party so I decided to jump on this occasion to participate in my first ever compo. I joined with a friend who's more familiar with the demoscene and another with who I usually program projects. I've been a web developer for about 7 years and I've started developing games for fun about 2 years ago in different languages such as BlitzMax and C++. I know a lot about programming, but I've never tried to make a demo so here I am!

My goal with this topic is to prepare myself for the competition which takes place on the 26th of November. I created this topic to post any interrogations I'll encounter during the preparation and to post some progress I make (snippets of code to get feedback etc.). I will use C++ as a programming language and probably OpenGL to handle the graphics. I never worked with OpenGL so that's pretty much what I will need to learn. Here are my current goals for the competition :
  • Learn to code a plasma effect
  • Learn to code a dot matrix
  • Learn to create procedural stuff
  • Learn to code and use a spectrum analyzer

I will post my progress on those goals and I hope to get some great feedback from you guys ;) I will mostly concentrate on creating great 2D effects with maybe some 3D integration for the compo, but for a first prod, I think this would be the most appropriate goal. I'll keep you updated!
Peace! :D

C / C++ /C# / Re: R.I.P. Dennis Ritchie
« on: October 13, 2011 »
What's even funnier is that without UNIX, NeXTSTEP wouldn't have existed which means OS X wouldn't have been the same which means Steve Jobs' life wouldn't have been the same :P

General chat / Re: The Welcoming Committee
« on: October 13, 2011 »
Wow guys, thanks for the warm welcome!

C / C++ /C# / Re: R.I.P. Dennis Ritchie
« on: October 13, 2011 »
Hotshot: He is most known for his work in creating C.

RIP Dennis!

And UNIX! What's bothering is that he made so much innovations in computer science compared to Steve Jobs, yet nobody knows about him...
RIP Dennis :'(

General chat / Re: The Welcoming Committee
« on: October 13, 2011 »
Hello everybody! I'm kind of new to the demoscene although I've been watching some prods for about 2 years. It's a friend of mine that first introduced me to I've been coding for a couple of years now and about a month ago I thought it would be nice to participate to a demoparty but there aren't a lot in the region of Montreal, Canada (where I live). Two days ago I heard there was a little demoparty that was going to happen in november in Montreal so me and my friend decided to participate in the compo. I know a lot to programmation, but I've never done a demo before so I have a month to learn the basics and this is pretty much why I'm here. I hope I'll learn a lot with you guys and have a lot of fun!
For now, peace!  ;)

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