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Messages - WidowMaker [retired]

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1
Challenges & Competitions / Re: [CHRISTMAS] Skid Snow
« on: January 07, 2013 »
Retired? :P
I am an old tiger with no teeth :p

2
Challenges & Competitions / Re: [CHRISTMAS] Skid Snow
« on: January 07, 2013 »
Yes it was in FB :)

3
General chat / Re: photoshop mess around
« on: January 01, 2012 »
Promising first attempt :)

A lot of artists use some kind of 3D design programs to make the shapes of the letters and then colour it in with photoshop, photoshop filters can give you nice and shiny results but be careful not to overuse them.

It's always good if you can code and make some of your own graphics..

4
Cool monkey made out of bricks.. There's an original concept for a demo right there!

5
As you have the memory address for the texture could you use memcpy or a little rep stosd assembly loop to clear the buffer?

I usually use these methods when I need to clear out or copy a chunk of memory (admittedly I don't use C++ so am not certain if you can use these techniques here).




6
Projects / Re: [Amiga OS] DBF BBStro
« on: May 06, 2011 »
Nice one :)

Is it going to be going on the youtube channel?

7
What can I suggest?!
So many cool tunes but for me I will have to say;

Dream off from HMC
[youtube]H233cYfmWv8[/youtube]

And.. (this music was from Menace I think)
[youtube]LATVpIb5WWc[/youtube]

And.. (Jochen Hippel's amazing R-Type theme)
[youtube]mBJ0bzB2_FU[/youtube]

Finally sorry to be predictabl but if we r going to be oldschool we NEED this!
[youtube]Fvha_2hAzq0[/youtube]

Greetings!

8
General chat / Re: Competition Sigs.
« on: April 09, 2011 »
Wow!  How things change!

I like the gears.. I don't like that I haven't won any..

9
General chat / Re: The Welcoming Comittee
« on: March 09, 2011 »
Greetings to all the new/old lurkers from the dark side :)  :bfuck2:

10
Thank you, I know you've seen the source to this before a couple of years ago :) It's still the same as when I showed you last time. I've done no mor work on it since but I still love it.

I am so sad that the charts will not be release any more  :'(

11
Freebasic / Diskmag + Diskmag Editor Complete Source!
« on: February 06, 2011 »
I have got a lot out of this forum.

I think that I have writen over 20 cracktros in my career under different names and I know that this place is legal but the intros are not illegal so I feel ok about this post.

The biggest project that I ever worked on were three projects..

A friend was writing a chart for the game scene, the groups that actively crack games.

The scene is goverened by a set of ISO rules and each compliant release is included in the scores.

The friend was working on it because a group called TNT had been producing a text based chart that was very biased towards TNT.

My friend wanted to do something fairer and more in line with the old Eurochart on the Amiga, and not just a text file like the DOX report which TNT produced.

Alpha One coded a menu for the Game Scene Chart but it was just an adapted keygen menu, it had compatibility problems and it crashed quite a lot.  A1 was going to improve the engine but it never happened and I coded a chart engine.  It was a simple one because the chart was just a single page text file but the reception was good.

Jizzy did the graphics and it had smooth scrolling, it was still basic but had come a long way.  In the end TNT stopped releasing the DOX report and the game scene chart remained as the only real chart for the ISO scene.

Over time I have  re-wrote the engine twice so it is now in its third incarnation and the engine includes;

An intro with selectable SID songs.
Space for 20 huge articles.
4 Selectable Modules in the main chart
A suite of tools to build and compile the chart so that someone with no coding knowledge can compile it... One can lieterally drop the music files in there, edit a text file and compile it all with a couple of batch files!

Many of the things that I used in building this chart came from this forum, such as ;

tinyptcext
bmp2raw
bin2bas
tinysid

And many other things that had me stumped but then I found the answer here.

The last issue of the charts (issue 50) was released on 31st of January.  This is the final issue.

So there is no need for the source to this suite to be kept away from the public and it's fitting that it should end it's life here at the place which allowed it's creation.

If you want to read the game scene charts you can find most of them on defacto2.net, they seem to end up there eventually somehow... Though the subject matter probably won't interest most of you.  The games scene is not the demo scene and there's much less of an overlap these days...
It is rare to find a cracker who has demo coding skills and vice cersa.

I have not put this source here for people to compile a spoof version of the chart, that would be totally lame and I will ask that you get my permission before you use and part of this code that could be identified as coming from my chart engine.

There are a lot of snippets in there that you are welcome to take and use freely if you like mind you.

You'll want to read the three instruction files, they are the ones I left for the editor of the chart.

Configuration.txt allows you to change the intro and a few other things like the menu titles.

Double click the batch file "format pages" to have some fun in the text formatter.
Quit that then double click "compile-chart"

The output file is charts.exe.

Writing this application was a blast and I hope that someone finds something useful in the source.

Fuck it feels wierd to let this go after all this time.. 4 years and 4 months!

12
Freebasic / Re: Odd Array bug using RBZ's framework.
« on: December 05, 2009 »
 :clap: Thank you sir. K+

13
Useful links / Re: Unreal Engine Development Kit
« on: November 08, 2009 »
Great if you want to make a 30mb demo ;)

Only kidding, this is a really good initiative.

14
Projects / Re: Core intro
« on: November 08, 2009 »
Maybe depth buffer is not supported?

I'm surprised it ran at all tbh! :)

15
Projects / Re: Core intro
« on: November 08, 2009 »
Thanks for the kind comments..  :bananaphallus:

Moroboshisan, I think that it is a depth buffer problem there, I have no idea why it's happening on your notebook !


16
Projects / Re: C64 Tests
« on: November 08, 2009 »
My C64's manufacturing year: 1983
My birthyear: 1991 :D

Little did the C64 know that it was in for the programming time of it's life when it got to old age!

17
Projects / Re: Core intro
« on: November 08, 2009 »
Thx, I have a few days before I hand it over to tweak it.. :)

18
Projects / Core intro
« on: November 08, 2009 »
An Intro I just coded for Core :)

Thanks to rbz for the help and the framework.

19
Freebasic / Re: Odd Array bug using RBZ's framework.
« on: November 07, 2009 »
It works, I would have never figured that out on my own.

Thanks.

K+

20
Freebasic / Re: Odd Array bug using RBZ's framework.
« on: November 07, 2009 »
Quote
Looks like blaming RBZ become popular these days, eh ?

I wasn't blaming you for my bad code  :'( , just hoping that you'd see your name in the topic and reply, it is your framework and you would be the logical expert of it.

I spent the most of this afternoon trying to spot my mistake and I couldn't do it.

Anyway, thank you for the advice, I'll try that.

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