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Messages - aNdy

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1
Projects / [C64 Graphics] PETSCII Doctors
« on: June 11, 2019 »
A little Commodore64 tribute to Doctor Who that I worked on with my Grandson.  Contains my SID rendition of the famous theme tune and all Doctors in PETSCII blocks format by my Grandson, with a PETSCII time vortex effect and TARDIS throw in for good measure.  Code by me also.

Download includes all ACME formatted 6502 source and work/data files, as well as the compiled C64 exe in .prg format.

Can be downloaded from CSDb here:
https://csdb.dk/release/?id=178688

2
General chat / Re: The Welcoming Committee
« on: June 03, 2019 »
Hi aNdy, thanks for your kind words, I very much appreciate it.
My comment was very much heartfelt! I'm a C64 guy, but 'Rain' really made an impression on me for some reason!

And for those wondering what the hell I'm on about, here's the demo here...

https://www.youtube.com/watch?v=1DOo0w5j-aY

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General chat / Re: The Welcoming Committee
« on: May 31, 2019 »
Hi All, I am a democoder and I find some of the posts here interesting.
This is what I did in the past: https://www.pouet.net/user.php?who=95769
Oh wow! Welcome!

Rain is one of my favourite Spectrum demos! Simple but lovely design, awesome music by Mister Beep, effective graphical screen and I *love* the way the 'man' fades into the background towards the end.

4
Purebasic / Re: DemoCoding - Tunnel Effect
« on: April 25, 2019 »
My apologies, of course thanks to va!n for the original code!

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Purebasic / Re: DemoCoding - Tunnel Effect
« on: April 25, 2019 »
Oh wow! Thanks ~Ar-S~ for the update!   :cheers:

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General chat / Re: The Welcoming Committee
« on: April 09, 2019 »
Welcome!

7
Purebasic / Re: [Application] ChillED
« on: April 09, 2019 »
Looking good mate!
Thanks!

I did mean to release it by now, but after using it for a while, I've decided to incorporate a few more tools. I've also been using it to create a few PETSCII logos for a BBS after an online request. Extensive testing is a good thing, no?!

Here I am editing one of my logos. Note, I switched on the char grid on the screen display to help line things up.

8
Purebasic / Re: [Application] ChillED
« on: March 30, 2019 »
My PureBasic coded C64 screen editor is undergoing pretty intensive testing.  I've used it to pixel some C64 screens, exported the screen and colour data, wrote some quick C64 assembly code to display the data and have tested in the WinVice C64 emulator on my laptop and on my C64Mini.

The Ninja image is grabbed from WinVice and the R2D2 image is running on my C64Mini.

I LOVE PureBasic!

9
Purebasic / [Application] ChillED
« on: March 29, 2019 »
I've almost finished writing a PureBasic application that lets me design single screens/levels for the Commodore64.  It's called 'ChillED' and will be used to design levels for a C64 game I'm coding.

The application lets you load, save and edit C64 charsets and then edit screen RAM and colour RAM and then save the whole lot out to use in C64 games.

I'll plonk a link to download here in the next few days once it's undergone final testing.  In the meantime, as part of my destruction testing, I ripped a charset from a famous C64 game and recreated the title-screen using my editor.  In the screen dump attached, the screen being edited is being displayed using the 'Colodore' palette, with scanline and CRT emulation switched on.


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Purebasic / Re: [GAME] PureBasic SOKOBAN
« on: March 24, 2019 »
GREAT!!!!

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Works sweet as a nut here on my crappy laptop!

Great stuff!

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Projects / Re: Megaballs (work in progress)
« on: March 19, 2019 »
That's turned out real nice! Great stuff!

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Projects / Re: Megaballs (work in progress)
« on: March 08, 2019 »
Looking sweet so far!

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Purebasic / Re: Cracktro code
« on: March 08, 2019 »
Thanks yet again for the share you Krazy old K you!

15
Projects / Re: [C64 Game] Galax-I-Birds
« on: March 01, 2019 »
Hello, the video may be too blurred.

Will you upload a new video with nice quality? Thanks.
I'm sorry, I'm not responsible for recording the video so can do nothing about the quality of it.  I'm hoping a friend of mine will be doing his own better quality recording soon, so will change the link to that if he gets round to it!

16
Thanks for this!  I'm on holiday at the moment, but will give it a try soon!

Well done for source sharing! Always interesting to look at new source!

17
Projects / [C64 Game] Galax-I-Birds
« on: February 28, 2019 »
I've been trying to learn some 6502 and have come up with 'Super Galax-I-Birds', a simple gallery blaster and sequel-of-sorts to the (in)famous Sensible Software game 'Galaxibirds'.  You will obviously require a real C64 or C64 emulator to play it!



The game, as well as the ACME formatted source, sound/graphic files (binaries and original editable formats) can be downloaded from the CSDb here:
https://csdb.dk/release/?id=175354

If you're feeling lazy and only want to watch, someone has uploaded a video of it to Youtube here:
https://www.youtube.com/watch?v=su7iz2g8Gu8&list=PLyCxrV_yq1Cot1zgYU_RKMpLsx11IlTRd

I've also recorded the music using my real C64c and uploaded to my SoundCloud account here:
https://soundcloud.com/andy-al-cosine/super-galax-i-birds-ost

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General coding questions / Re: Introduction
« on: February 19, 2019 »
Welcome! PureBasic rules! Big fan here!

19
Purebasic / Re: Cracktro code
« on: February 11, 2019 »
I would publish the source codes for the libraries if I had them, believe me but I unfortunately, as stated in the first post I had a hard disk crash and lost lots of my code so i'll have to remember how I wrote them - which may take a while.  :'(
Such a shame. Good luck if you try to recode them...

20
General chat / Re: The Welcoming Committee
« on: February 03, 2019 »
Hello,

I am new member and I try to learn programming....
Hello.  Any particular language?

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