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Messages - Kirl

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1
Freebasic / Re: bumpmapping
« on: May 08, 2013 »
 :clap:

2
Great prod Voltage, a winner is you! K++  :D

3
Freebasic / Re: bumpmapping
« on: May 07, 2013 »
Looks great nino! Never coded bumps myself but use them extensively in my 3d work. Now I can't wait to give it a try as well, interesting thread. :)

4
Actually that was a colorised perlin noise which confusedly thinks it's a plasma. ;)
I changed it's mind and now it behaves nearly like I want.

Good luck on the sprite template!

5
Sounds good Canopy!

I finaly managed to write some code again after a very long break. Good results for now and some lovely local errors to boot! :)


6
Cheers ash, interesting to read your thoughts about the site and how you found us!

Welcome aboard!  :hi:

7
Freebasic / Re: 2d shadow mapping
« on: May 03, 2013 »
im curious as too what you tried. i also tried an upscale and blur but couldnt get it too look right, and also done it purely with rays ( very easy and effective but really really slow ).
I tried upscaling and bluring... which super clever individuals like yourself will have thought of. :skint:

It seemed promising at first, but when the shapes got too big or too irregular (with gaps for example) things would go all kinds of weird. In all it wasn't good enough for a free form shadow caster.

My best attempts were non free form point collections, I never quite fixed 2d shadows to my satisfaction.
Yours looks really good!

8
Apply for a one way ticket to Mars today!  ;D

http://applicants.mars-one.com/

It's a pretty interesting concept, hope they'll get it off the ground!

9
Freebasic / Re: 2d shadow mapping
« on: April 29, 2013 »
Nicely done, looks great!  :cheers:

I had a few goes at 2d shadow casting including one potentionally super clever trick which failed spectacularly (I got lots of those! ;)).

10
Challenges & Competitions / Re: COMPETITIONS INDEX
« on: April 20, 2013 »
UDG comp - January 7, 2013


11
General chat / Re: The Welcoming Committee
« on: April 17, 2013 »
Hello Chalisque, a phd in math should come in very handy! I fear my code makes mathematicians cry... ;)

Welcome to the forum!  :hi:

12
Sounds good CK, do you form words from vowels and such, or sentences using preformed word samples? I'm trying to do the former, but without much succes atm. Not a total failure either, I'm not giving up on it quite yet.

13
General chat / Re: The Welcoming Committee
« on: April 08, 2013 »
Hello Cubed and CosmicColours!  :hi:

14
C / C++ /C# / Re: [C++] Fauntastic! Intro Source
« on: April 05, 2013 »
K++ for that!  :cheers:

15
Projects / Re: Cynix Remake
« on: April 04, 2013 »
Excellent, the new version runs much better for me too, fullscreen as well. Good stuff!  :clap:

16
General chat / Re: The Welcoming Committee
« on: April 03, 2013 »
Hello S0lll0s, you're in the right place!  :cheers:

17
I'm going to write a concatinative speech synth... In Flash! I have no idea if Flash is up for the task (or if I am) but it's about time we find out. Concatinative speech synthesis strings together short speech samples.

Worst case: Flash won't be able to mix such short sounds together with high fidelity, but I'm at least hoping for some recognisable speech like chatter. Wish me luck. All advice welcome!

Luck favours the brave!  :cheers:

18
Projects / Re: D-Bug 88A Remake
« on: March 29, 2013 »
Awesome stuff, very smooth!  :cheers:

19
Projects / Re: GOOD OLD DAYS - TRO
« on: March 29, 2013 »
Wonderfull, excellent tune, awesome cracktro!  :clap:

20
Projects / Re: Random stuff
« on: March 29, 2013 »
Ooooh, excellent! I love it!  :clap:

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