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Projects / Sundowner - Intro Sourcecode
« on: March 05, 2013 »
I've attached a RAR file containing the sourcecode to "Sundowner", the intro I released at the Sundown 2012 demo party. It's build against Visual Studio 2010 in C++ and uses OpenGL for rendering and 4kLang (by Alcatraz) for sound.
The code is pretty messy but shows how to use VBOs for drawing instanced objects (the cube logo at the beginning and the cube based greets screen). There's also some raymarching (for the Menger sponge and Julia) but there are much better examples if you want to get into Raymarching as the shaders are a bit of a mish-mash.
Anyway, here it is, do whatever you like with it
Cheers,
Raizor
The code is pretty messy but shows how to use VBOs for drawing instanced objects (the cube logo at the beginning and the cube based greets screen). There's also some raymarching (for the Menger sponge and Julia) but there are much better examples if you want to get into Raymarching as the shaders are a bit of a mish-mash.
Anyway, here it is, do whatever you like with it

Cheers,
Raizor