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Topics - LittleWhite

Pages: [1]
1
General chat / Revision 2012
« on: January 23, 2012 »
Hello,

ANyone of our beloved DBF members coming to Revision 2012 (Germany) ?

See the invitation (with that, you can't resist)

Personnaly, I am not sure yet to go (but, the temptation is strong) :)

2
Hello,

Here my entry \ o /

Hope you enjoy it :)

(Needs Windows and OpenGL 2.0)

EDIT:
26th May, new version uploaded (as final) with shader fix (not tested), not the ones from Hellfire, but I guess, it is the same.
With scroller for more fun :)

3
General chat / Proposal: Colouration for code ?
« on: May 21, 2011 »
Hello,

As we are a coder forum, why our code in the [ code ] [ /code ] is not syntaxicly coloured ?
It would be cool if it could be added. I hope it's not too much work on this architecture ... :) ... moreover since we are handling multiple langages.

Code: [Select]
int main()
{

    printf("This is a test\n");
    return 0;
}

4
General chat / [SOLVED] Demoscene riddle #7
« on: April 28, 2011 »
Hello all, I have one for you (and to let benny! play a bit ;))
I am offering K+ for the one who will find it (not too difficult)

Here we go:

- I am a mashup
- I have made move more than 1000 people at the same time
- I am also the announcement of the end.


Good luck ;)

5
General chat / Cellular Automata in music
« on: April 17, 2011 »
Today, a friend of mine shown me this website:

http://www.earslap.com/projectslab/otomata?q=6d4k6v2v4z2d4j4g4x4v4d4l

Using a simple cellular automata (things like Conway's game of life, for instance) and producing some music with it :)
Try it, it's fun ;)

7
You can breath calmly :) this is not a question.

(Since I didn't know where to post it (not section for D) I will post here at the moment. Anyway, maybe it will be the only message on D in the whole forum.

So ... you already know that I will talk on D.
This is not a so new programming language like Go (the google's programming language).
D has been created by Digital Mars (sounds delicious  :whack:), released as first stable version in 1.0
Now we are looking to the version 2.0 including new features (of course  ::)

Some random documentation:
http://www.digitalmars.com/d/
http://en.wikipedia.org/wiki/D_%28programming_language%29

Now ... going in the deepness of the thing.
The first good new:

It has a Garbage Collector :D Yeah \ o /
It wants to remove pointers and copy by reference by defaults ... but allow to use pointers (if you want to crash everything :D )
Documentation is shipped in the language (no need of additional doxygen)
Asserts too
Unit test too \ o /
C libraries can be used in D  :updance:

Now I will stop to say what you could know by reading the wikipedia. Really, I am not good at this language yet, but it's easy to write it. It looks like an improved C++ No headers, you have array with extended functionalities (and this without extended std lib) (but there is some if needed (Tango)). Some kind of hash map (called for the case associative array) are also shipped :).

Some problems also exists. Actually I am under GNU/Linux. Fine, there are compilers :) Great there is a GCC port for D. Even if this one is not completely supporting it it works pretty well (since I am doing basic stuff). I still have some problem to debug it with gdb :(
Otherwise they are proposiing their own compiler. Also working on Windows ;)

I have started a silly D OpenGL program. We can do demo in D and I know already one -> http://pouet.net/prod.php?which=53942

The OpenGL wrapper is called Derelict (also SDL / OpenAL / GLU / and many others) -> http://svn.dsource.org/projects/derelict/trunk/docs/index.html

So what to say about my experience with it ... hum ... nothing. I am still continuing to learn it. It looks really simpler that C++ (if you know C++ and the problems). Templates and operator overloading are allowed too and not too hard ;) (better syntax that in C++)

THere is one major problem ... the documentation. Since the language is not massively used ... tutorials are few. And try to type just 'D' in google ... not giving you good answers (Better with 'D programming language' ... I think.

ANd that's all for now. Don't hesitate to ask.

Oh ... really great news ... OpenGL is really nicely supported in the wrapper and extensions easier to use than in C with GLEW

8
General chat / Breakpoint 2010
« on: February 14, 2010 »
Hello,

As usual announcement ( although all of us already know it ): http://breakpoint.untergrund.net/index.php

( I am going there, more than sure ( booked flights )

My question is:

In the shuttle list ( breakpoint website ), we are all taking the same flight:
TCE/HF
ant1   
Hikey
LittleWhite/adinpsz

Ant1, is on this forum, isn't it?
Maybe also Hikey, and TCE. Can we meet us at the Stansted airport ( or maybe before, before it's not so easy to go there by train :s ).

Please answer.

Otherwise, if other are interested, come at the party. :)

9
Hello,

I need your time.

I have built a kind of crappy framework, but during the Magnification competition this one doesn't work well.

Here a new version, but I am not sure that this will be better.
Can you test it, and send me back the file trace.log created by the framework. You can open the trace.log and check if confidential information will go out ;)

There is a version for windows and also one for linux. I need only one check for the linux version.
On windows if the program doesn't work, can you try to update the driver ( O_o -> OpenGL implementation ).

Thank you

10
Hello,

I am back with a fast BITS production.

Nothing to say or just there is no transition this time, so no problem ;).

Here the link for linux: http://www.sendspace.com/file/2hb6su
Here the windows link: http://www.sendspace.com/file/xufjg8
( I have post in advance, to not be fucked by the deadline :s :p ; sorry ...)

11
Hello,

... Nothing to say ... Crap is crap ...

( I think I will be banned of the demoscene with a prod like this :s )

Good luck to stay at least 2:10 watching this demo.

Linux version: http://www.noelshare.com/files/get/OTFmE6o60l/bits6013-linux-sdl-20090913.tar.gz
Windows version: http://www.noelshare.com/files/get/YrNkIgfgYY/bits6013-windows-sdl-20090913.zip

[EDIT] 6 Sep 2009: Attachments fixed [/EDIT]

12
C / C++ /C# / [C] Dynamic Constant Trick
« on: July 26, 2009 »
Hello coders o/

I am a bit embarrassed about a little article in the Hugi #31.

This is the article on a way to "break" the const keyword with windows specific functions.
I wanted to try the trick mentioned by shadez, but when I tried to compile, VS2005 (and also 2008) do not recognise the function.

You can see the article here: http://www.hugi.scene.org/online/hugi31/hugi%2031%20-%20coding%20corner%20shadez%20dynamic%20constants.htm

Some things amazed me, for example, the functions mentioned are unknown from Google but also from the MSDN.
Other point, why this kind a code will be findable into the multimedia library of Windows :s
and finally, this code will be able to break the const keyword...

So, if someone know how to run the code, I will be very happy.
( If someone can tell me that was a joke, I will be also very happy ;) )

Thank you

13
Hello,

Here a little other contribution...

Just because we can do two entries for this competition and this effect is an accident :p

Enjoy,

[EDIT] Here you can download a video: http://www.sendspace.com/file/lvhbsm (~130Mo sorry :s)
Please remember that the video is not really good and vitiate the quality of the animation[/EDIT]

[EDIT2]: 6 Sep 2009: Attachment fixed, with a little surprise, there are the sources ;) [/EDIT]

14
Here this is my little contribution \o/

Normally, all dlls are in the package ( at least for the windows users )
For Linux, you have to install glew and freeglut ( sorry about that ).

I am also sorry to not provide a video, because I am using shaders but normally you won't have any problem.

I think I have nothing more to say, if you want more information see the .nfo

[EDIT]
Here you can download a video: http://www.sendspace.com/file/rp94br (~110Mo sorry :s)
Please remember that the video is not really good and vitiate the quality of the animation
[/EDIT]

[EDIT2]: 6 Sep 2009: Attachment fixed, with a little surprise, there are the sources ;) [/EDIT]

Enjoy

15
Challenges & Competitions / [Time Challenge] Timed
« on: March 27, 2009 »
Hello,

Once again, I run out the time. This same time who is the subject of the competition.

[EDIT2]: 6 Sep 2009: Attachment fixed, with a little surprise, there are the sources ;) [/EDIT]

Enjoy

16
Challenges & Competitions / [LED] by LittleWhite
« on: December 20, 2008 »
Hello,

I have no time to see the other productions , but I am quite sure that it will better than mine.
I will look soon , I hope
Thank to the dbf forum's members

ENjoy my weak production

[EDIT]: 6 Sep 2009: Attachment fixed ;) [/EDIT]

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