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Messages - neriakX

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1
congrats to all! great compo! :cheers:

2
General chat / Re: 30 years of the C64
« on: November 07, 2012 »
...

p.s. You are right, I miss those times where each home computer was one solid thing with it's own shape and personality and most were booting basic at start up. Everyone was learning programming then and the computer magazines offered pages with code and tutorials. And everything was more simple.

100% agree!

/this ;)

3
it's cool but somethings missing .. technically top-notch tho!

4
wow, wonderful idea and work!

5
Challenges & Competitions / Re: [SPOOKY] 2spooky4u
« on: November 02, 2012 »
very nice and retro!

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Challenges & Competitions / Re: [SPOOKY] DEMOnic
« on: November 02, 2012 »
wow, this made my day kirl! awesomeness  :updance:

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Challenges & Competitions / Re: [SPOOKY] Creepy Cubes
« on: October 26, 2012 »
Beautiful intro. Music fits perfect to it. Well done bro!

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Challenges & Competitions / Re: [SPOOKY] C3lt1c
« on: October 24, 2012 »
haha it's MJ :P nice one, c3lt1c! glad you found something for your animation :) well done.
k++

9
[youtube]http://www.youtube.com/watch?v=uExyrWXd9NM[/youtube]

128 bytes .. what the fooboo

10
never seen something like this be4 ... and yes, the moving horse was absolutly amazing!

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Projects / Re: Another Space Cracktro...
« on: October 07, 2012 »
really nice work C3lt1c! k++

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Projects / Re: OLD SCHOOL WILL NEVER DIE
« on: September 30, 2012 »
i can feel the spirit! i also will never stop loving oldschool demos! really nice work bro.

greetings from germany ;)


oh .. and k++ of course!

13
Projects / Re: Shiny Bubbles
« on: September 25, 2012 »
runs very well on windows 7 64 bit, 8 gb ram, gforce gtx 560 ti

thanks for sharing!

14
General chat / Re: Sundown 2012
« on: September 25, 2012 »
yes, once again congrats to your win! It's very intersting to read your party report :) k++

15
General chat / Re: Remake original Half-life for free!
« on: September 17, 2012 »
thanks for the link mate, downloading it right now :)

16
General chat / Re: The Welcoming Committee
« on: September 11, 2012 »
Hello Liso, welcome :)

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Challenges & Competitions / Re: [CUBES] Flip Flop Cubes
« on: September 10, 2012 »
loved the unexpected red text most!

nah kidding hehe .. really nice intro, thumbs up on pout :P

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Challenges & Competitions / Re: [CUBES] Menger's Mice
« on: September 10, 2012 »
really great intro .. too bad I missed the voting for it! everything blends well together, man you really made progress! also i think it has that special kind of british humour .. i can't help hehe
raz0rized ...

19
Hey mate, found a cool workshop from farbrausch - might be of interest!

Revision 2012 - The possible next generation of demoscene 64k softsynths

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[At the moment, my synth (Zynth) uses the 4KLang method, so by default patch 1 is associated with channel 1, patch 2 with channel 2 etc.
I'm really happy you went this way. I hate the programm change method in V2 - sometimes it was very buggy when replaying the tune. That might be an issue with v2 but I love the fixed instrument per midi channel more. Also I'm used to it when composing in Cubase.

I've read the whole thread now in the last hour and have to admit, I'm glad you're still working on Zynth. Let me know when you need some testing! The GUI looks kickass. the z3ta is and always was my favourite soft-synth.

In answer to your question about the beat-synced LFO's: I think you're right with what you're saying. I'm totally bad in music-theory .. I just hit keys and have a sense for timing and  harmonies, but your explanation makes completely sense.  Beat-synced LFOs are petty awesome for gate effects, can be nicely used for  filters, sound-ducking and stuff like that. therfore it make sense to have a multiplier/divisor for it. it's very popular using this for eg. in dubstep tunes - for fast wicked filtering .. you mostly think in 1,2,4,8,16,32 and 64th steps plus the triplets (8. , 16. , ...)
 

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