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Messages - Uhfgood

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I posted this question at the end of my getting started thread, but it's been several days and no one has answered.  Hopefully I won't get in trouble by posting this question in it's own thread.

I just want to know if it would be a viable option to program demos for dosbox specifically.

If it's viable, what are some of the pitfalls of doing so?  How to get started, and that sort of thing.

I might even be able to remember stuff I did back in the day.  It might give me a chance to do what I always wanted to do back then short of actually getting a used computer with ms-dos on it.

Any thoughts, opinions, complaints, or comments greatly appreciated.

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General coding questions / Re: Getting started?
« on: April 21, 2013 »
Been a little while since I posted.  Been kind of busy.

I'm wondering if programming for ms-dos and using dosbox to run demos is viable?

It would make some decent challenge, and then I could use a few things I might have learned years ago.

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General coding questions / Re: Getting started?
« on: February 13, 2013 »
As much as I appreciate the recommendations, and I did actually ask for them, I'm starting to lean back toward love2d, specifically lua, using love to actually get it to the screen.

I've been told it will be fairly slow, might be a good chance to see if I can pull out something decent.  Although I'm still just learning.

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General coding questions / Re: Getting started?
« on: February 12, 2013 »
Thanks for the recommendations, I'm looking at TinyC5 even as we speak (or type).  I have looked at js before and I'm already versed in programming in general, so it shouldn't be that hard to pick up.  We'll see what I can do in a bit.

I did look at sdl before, and have talked to Sol (he's usually in the #ludumdare irc channel on the afternet network irc.afternet.org).  So sdl might be a good choice in the near future.

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Challenges & Competitions / Re: TINYC5 voting
« on: February 12, 2013 »
It isn't my intention to raise this thread from the dead, however, I am looking into TinyC5 and in the thread for it, it links to this thread.  Supposedly there were to be more demos in the thread only I can't find where to download/run them -- All I see are screen shots of each of the demos in question.

So please forgive me for posting in an old thread and tell me how I could run the demos in this thread?

Uhfgood

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General coding questions / Getting started?
« on: February 12, 2013 »
My name is Keith (as I said in the welcome thread), and I'm essentially new to the scene. 

I've been programming for years but want to get into demo coding (specifically graphics coding at the pixel level).  I'm running windows right now and am wondering if anyone could point me in the direction of a decent language/api/library on where to start? 

I'm making games in Love2d using Lua, but I'm comfortable in c/c++/c#, and a few other things.  I was thinking of using love2d, but it's not really built for demo stuff (that is done by software) and I'm into the old school effect stuff.  I kind of need to start from scratch, so it's like putting a pixel on the screen etc.  (I can pick up most anything in fairly short order though).

I basically want to do stuff like starfields, dot tunnels, plasmas, fire, interference, coppers, etc...  Write my own blitters, scalars and the like.  So any help is appreciated.

Thanks,
Uhfgood

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General chat / Re: The Welcoming Committee
« on: February 12, 2013 »
Greets, my name is Keith.  I'm a hobbyist game developer.

I've been programming since about 92 or so...  Started in Pascal, moved on to C, C++, C#, doing a few things in lua at the moment, made a few games in flash using the flashpunk library.

Even though I've been programming a long time I'm not very good.  Always had a PC (originally running MS-DOS and now windows).  I used to enjoy running demos that ran in DOS.  Always thought that stuff was great.  Saw some newer demos and they just don't have that style and panache that the old-school stuff has. 

Have always wanted to code some really cool effects (mostly the old ones, like plasmas, fires, copper, etc)  So finally I decided I would try to start.

I don't really have a place to start though.  So I joined the forums in hopes to find some help in getting started.  Right now I'm making games in love2d using lua, and I was trying to find out whether or not I could use it to make some cool pixel-stuff.  Love and lua aren't really made for accessing things at the pixel/buffer level (although I can access image data with it), so I'm considering other options.  SDL maybe or something.

In any case I hope to be a bit more active in the future.

Thanks,
Uhfgood

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