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Messages - aNdy

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1
General coding questions / Re: Introduction
« on: Today at 12:08 AM »
Welcome! PureBasic rules! Big fan here!

2
Purebasic / Re: Cracktro code
« on: February 11, 2019 »
I would publish the source codes for the libraries if I had them, believe me but I unfortunately, as stated in the first post I had a hard disk crash and lost lots of my code so i'll have to remember how I wrote them - which may take a while.  :'(
Such a shame. Good luck if you try to recode them...

3
General chat / Re: The Welcoming Committee
« on: February 03, 2019 »
Hello,

I am new member and I try to learn programming....
Hello.  Any particular language?

4
Purebasic / Re: Cracktro code
« on: January 30, 2019 »
Thanks KrazyK!  Share appreciated as always and glad you managed to rescue more stuff!

5
Purebasic / Re: Cracktro code
« on: January 23, 2019 »
Thanks for the share!

Yes, it has been quiet round here. I've been caught up trying to learn some 6502 and coding a little music selector for the C64 which was released recently.

I have a few little 6502 projects on the go and then it'll be back to my PureBasic game!

6
General chat / Merry Christmas 2018
« on: December 24, 2018 »
Don't know if I will have time to post tomorrow, but I would like to wish everyone on this forum a very 'Happy Christmas' and give so much thanks for all the help and support I have found here in the last couple of years!

 :xmas:

7
Will look forward to the remakes!

8
Nice and smooth here on my crappy laptop.  Good job!

9
Purebasic / Re: [GAME] Free PB game
« on: November 17, 2018 »
Thanks for the link!

10
20 Karma points awarded for everyone who entered the challenge

Thanks you! :cheers:

 :C=:

11
Day after Halloween, here are the keypresses to get everything activated...

b - bats sprite on/off
z - zombie sprite on/off
w - witch sprite on/off
s - animate spider on/off
h - animate grave hand on/off
o - owl sprite on/off
g - ghost sprite on/off
L - window lights glow on/off

del - switches on/off all above sprites simultaneously

tab - toggles scanlines emulation

right shift & enter - start hidden demo part

Regards
aNdy/AL/Cosine

12
Following on from both Old School Demos 1 & 2 comes 'Old School Demo III', released by Cosine.



The demo can be downloaded from the Cosine website...

http://www.cosine.org.uk/products.php?prod=old_school_demo_3&4mat=pc

The demo is 'interactive'.  At the start, all sprites are switched off and certain keypresses will switch sprites on. Also, there is a hidden part activated with a certain other keypress...

All code, graphics and music is by me.  The moon image came from a little organisation called NASA ;)

Included in the download archive is the PureBasic source and all the graphic and music files in their original formats.  What's new for me coding wise?  A vertical scroller, extensive use of transparencies, keyboard control, scanline emulation and further refinement of my design and coding techniques.  More info is in the scroller.

Tools used for this demo: PureBasic 5.60, Photoshop 7.0, MS Paint, Promotion 4.5, Crimson Editor, OpenMPT 1.27, Amiga ST-XX sample disk images.

13
Works nice here.  Simple but effective!  Good work!

14
Nice job!

Great use of Xenon2 stuff at the start, love the scroller and 'surprise' on exit!

15
Sine Scrollers FTW! :D

16
Stunning image!

17
But don't get me wrong, I know the value of a competition, it's part of our life, every day we are competing some how, but if we have a chance to make a fair compo - that's what we should do.
Agreed.  Compos are *vital* to progress and pushing the limits of any given machine.  Coming from the C64 scene, the demos released in the last 10-15 years are mind blowing, mainly because of all those groups trying to out-do each other over the years, whether in 'official' competition with rules, or 'friendly' competition.

But sometimes, 'just for fun' particularly with the pre-tense of 'try-something-new', encourages more involvement., as you are trying to do with this challenge.  That's why I'm in! My level is not as good as others, but I will be releasing my source so that those with a lower level than even me (if that's possible), can learn also.  For me, this challenge is all about the learn and not about the kudos.

I'll stop stating the obvious now...

18
Now my idea is to changing it to a "challenge" only, and maybe get more people entering without being stressed out by a competition, as you know we have super experienced demo coders and newbies here. It's just a test challenge and I want to see how it will be received.

Indeed, I am one of these 'newbies' so I have started an 'entry' based purely on the fact there is no 'competition' to worry about per se.  I always welcome comments/advice but would be gutted to come last in any compo.  If it was a competition, I probably wouldn't enter.  But since it's a bit of fun, count me in!  If that sounds a bit lame, it is! ;)

I'm using this challenge to try out one or two new things to me, but also to practice my coding technique/discipline and to refine stuff I've already learned in PureBasic.  I'm already knee deep in using 'timers' for sprite display animations/effects, whereas in the past I would have relied on crappy for/next loops or moving stuff based on the number pixels with every screen refresh.  Timers are so much more powerful I've found!  So because of this challenge, I've already improved and written code I can now take over to my game. :D

As with my recently released simple demos, I will be sharing source code and graphic/sound files so people can pull it all apart and possible learn or offer me advice.

19
Oooohhh... so tempted to do something in PureBasic.

Is a month enough time to code, pixel something AND compose some music I ask myself?  :-\

20
Purebasic / Re: Bitmap Sin Scroller.
« on: September 01, 2018 »
Apologies for resurrecting this old thread...

I completely forgot to mention in other threads I started for my recent releases that knowledge gained from the posts above enabled me to write my own scrolling message routines, leading to eventually heavily rewriting and adding various effects.

My modified and enhanced code can be found in the downloads (sources included in the downloads) in the following threads; I hope someone finds them useful:

http://www.dbfinteractive.com/forum/index.php?topic=6756.0
http://www.dbfinteractive.com/forum/index.php?topic=6766.0

A  - --H U G E-- -  thanks to 'Shockwave' and 'va!n' for their posts and idea and humble apologies for not mentioning them in my scrolling messages. I bow down before your greatness! ;)

Regards
aNdy/AL/Cosine

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