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Messages - aNdy

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1
Purebasic / Re: PB Twister
« on: Today at 07:58 PM »
* aNdy applauds!

Great code and thanks for sharing!

2
General chat / Re: What are you working on at the moment?
« on: Yesterday at 07:13 PM »
That underwater image is beautiful. Mysterious, but very pretty.

3
Projects / Re: New XM
« on: Yesterday at 07:12 PM »
Nice!

4
Projects / Re: [C64 Music]
« on: August 04, 2019 »
Very nice music tracks, specially liked the title track   8)
Thank you!

5
Projects / Re: [C64 Music]
« on: July 17, 2019 »
Really nice music and selector, thanks for the links! :)
Thanks for the kind comment!

6
Projects / [C64 Music]
« on: July 09, 2019 »
Cosine Systems presents a little C64 music selector featuring tunes I wrote a couple of years ago that have not yet been used!

All code, graphics and music by me.  Download contains C64 PRG file to load as well as all binaries and work files to poke and prod at!

Download from the Cosine website:
http://www.cosine.org.uk/products.php?prod=unused_shmup_tunes&4mat=c64

or from CSDb:
https://csdb.dk/release/?id=179422

7
General chat / Re: Marriage photos San Francisco
« on: June 17, 2019 »
Hilarious!

8
Projects / [C64 Graphics] PETSCII Doctors
« on: June 11, 2019 »
A little Commodore64 tribute to Doctor Who that I worked on with my Grandson.  Contains my SID rendition of the famous theme tune and all Doctors in PETSCII blocks format by my Grandson, with a PETSCII time vortex effect and TARDIS throw in for good measure.  Code by me also.

Download includes all ACME formatted 6502 source and work/data files, as well as the compiled C64 exe in .prg format.

Can be downloaded from CSDb here:
https://csdb.dk/release/?id=178688

9
General chat / Re: The Welcoming Committee
« on: June 03, 2019 »
Hi aNdy, thanks for your kind words, I very much appreciate it.
My comment was very much heartfelt! I'm a C64 guy, but 'Rain' really made an impression on me for some reason!

And for those wondering what the hell I'm on about, here's the demo here...

https://www.youtube.com/watch?v=1DOo0w5j-aY

10
General chat / Re: The Welcoming Committee
« on: May 31, 2019 »
Hi All, I am a democoder and I find some of the posts here interesting.
This is what I did in the past: https://www.pouet.net/user.php?who=95769
Oh wow! Welcome!

Rain is one of my favourite Spectrum demos! Simple but lovely design, awesome music by Mister Beep, effective graphical screen and I *love* the way the 'man' fades into the background towards the end.

11
Purebasic / Re: DemoCoding - Tunnel Effect
« on: April 25, 2019 »
My apologies, of course thanks to va!n for the original code!

12
Purebasic / Re: DemoCoding - Tunnel Effect
« on: April 25, 2019 »
Oh wow! Thanks ~Ar-S~ for the update!   :cheers:

13
General chat / Re: The Welcoming Committee
« on: April 09, 2019 »
Welcome!

14
Purebasic / Re: [Application] ChillED
« on: April 09, 2019 »
Looking good mate!
Thanks!

I did mean to release it by now, but after using it for a while, I've decided to incorporate a few more tools. I've also been using it to create a few PETSCII logos for a BBS after an online request. Extensive testing is a good thing, no?!

Here I am editing one of my logos. Note, I switched on the char grid on the screen display to help line things up.

15
Purebasic / Re: [Application] ChillED
« on: March 30, 2019 »
My PureBasic coded C64 screen editor is undergoing pretty intensive testing.  I've used it to pixel some C64 screens, exported the screen and colour data, wrote some quick C64 assembly code to display the data and have tested in the WinVice C64 emulator on my laptop and on my C64Mini.

The Ninja image is grabbed from WinVice and the R2D2 image is running on my C64Mini.

I LOVE PureBasic!

16
Purebasic / [Application] ChillED
« on: March 29, 2019 »
I've almost finished writing a PureBasic application that lets me design single screens/levels for the Commodore64.  It's called 'ChillED' and will be used to design levels for a C64 game I'm coding.

The application lets you load, save and edit C64 charsets and then edit screen RAM and colour RAM and then save the whole lot out to use in C64 games.

I'll plonk a link to download here in the next few days once it's undergone final testing.  In the meantime, as part of my destruction testing, I ripped a charset from a famous C64 game and recreated the title-screen using my editor.  In the screen dump attached, the screen being edited is being displayed using the 'Colodore' palette, with scanline and CRT emulation switched on.


17
Purebasic / Re: [GAME] PureBasic SOKOBAN
« on: March 24, 2019 »
GREAT!!!!

18
Works sweet as a nut here on my crappy laptop!

Great stuff!

19
Projects / Re: Megaballs (work in progress)
« on: March 19, 2019 »
That's turned out real nice! Great stuff!

20
Projects / Re: Megaballs (work in progress)
« on: March 08, 2019 »
Looking sweet so far!

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