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Messages - Tetra

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1
Challenges & Competitions / Re: Halloween Challenge 2018
« on: September 30, 2018 »
 :goodpost: :goodpost: :||

Getting this in my inbox brought a nice smile to my face :)

2
General chat / Re: DBF Attachment Scanner
« on: October 04, 2009 »
84 here, great idea with the program  :||

bump

3
General chat / Re: Sponsorships.
« on: October 03, 2009 »
Thanks for making these sites up and running!

 :cheers: :cheers: :cheers: :cheers:

4
General chat / Re: DBF Attachment Scanner
« on: October 03, 2009 »
84 here, great idea with the program  :||

5
General chat / Re: We Are Back!
« on: September 06, 2009 »
I am very happy indeed to see DBF back up online, and so soon too :)

Thanks Shockwave for your continued relentless effort to provide the net with this most excellent site!!

6
Challenges & Competitions / Re: LED Challenge Voting.
« on: December 22, 2008 »
Good luck all :)

Well done to all the entries, you all did really well and thanks for supporting the challenge!

7
General chat / Re: Many Happy Returns TETRA!
« on: August 12, 2008 »
Thanks all, very much appreciated, Had a really good one  :updance:

8
General chat / Re: Bug Reports
« on: July 20, 2008 »
Yeah its working now :)

9
General chat / Re: Bug Reports
« on: July 20, 2008 »
the YouTube hotlink shortcut when writing a message needs an icon?

I could'nt find a 16x16 YouTube icon, so I made one if that helps :)

10
These were some really awesome entries and it was very hard to pick just three for the voting.

Its great to see such variety in approaches and languages used.

Very Inspiring.

11
Yes please fix it Ghost, I would love to see it :)

I also get a mav on my xp machine, so its not a Vista specific thing, feel free to pm me for testing. I can compile the code in debug on my machine too if that help getting it sorted :)

12
It still supprises me that js can do this kinds of thing.

I really like hypnoglow its cool, and you done a pretty good job at wolfenstein :)

Isnt FF3 in beta atm? or did I miss something :D

13
Challenges & Competitions / Re: [2BUTTON] - Earthbound
« on: February 01, 2008 »
Thanks for your replies :)

295 is a pretty good score! :D

I think i'll work on the controls a bit, see if I can come up with something better, although it will still be pretty similar.

I'm thinking of making the roids a bit smaller, and having stages rather than increasing the number of roids on screen as time passes.

The whole idea behind this game is to collect part (the orbs) from space, make it through the asteroid belt, make it through the junk flying around in orbit of the earth, navigate the dangers of re-entry through the earth atmosphere and maybe have a landing part and finally ending the game where you not only get a score, but you also have the satisfaction of saving the planet ;D. There will be powerups along the way and various tricks and stunts that can be pulled off to earn some extra points.

14
Challenges & Competitions / Re: [2BUTTON] - Earthbound
« on: January 30, 2008 »
You know I'm being so silly :D I mistook the deadline for yesterday and not actually in a months time yey I can do the stuff I wanted to now.  :whack:

It might be fun to reward getting close to the asteroids without crashing, similar to buzzing bullets in some shmups. Basically while the player is close to an asteroid they gain points for being close and not crashing. Just tossing out an idea. In theory you can continually gain small reward while seeking out the big rewards.

Bit like roid surfing :D thats cool, i'll add that in, now that I realize I can.

I'll have a go at making the control a bit more natural to use, and i'm definately gonna have a bunch of powerups and the final atmoshpere scene now.

15
Challenges & Competitions / Re: [2BUTTON] - Earthbound
« on: January 30, 2008 »
Thanks for the feedback :)

I've updated the link above, so it has a .bat file in there that will run it with the control inverted.
I also added a finish condition that I forgot to put if so the timer will just go negative with the older download ;D

I would agree the control is fairly sensitive. The problem I had was that I didnt lke the feel of simple and direct rotation, but at the same time I tried it with inertia and acceleration and I didnt like that either, it was like asteroids. So I opted for fence line :D damped inertia of sort. This made it fell more fluid/space-like and take some practice to master. It responds to just taps of the keyboard, and is slower at the start of the rotation than it is a few milliseconds later.
I was hoping to add different powerups, such as auto turrets and shields and regenerators etc, and put in some targets like loop the loop an asteroid and other daredeveling stunts I think that would have made it a lot more fun as you go from orb to orb.

The fuel is an element that helps effect the flow of the game as well as some resource management. Mainly it effects your speed, but normally it rarly effect you once your use to it. I forgot to mention that the Orbs respawn all available life entities and fuel canisters at its origin as they go off the playing area, so you can orbit the orb a while for a resouce boost. But mainly you life and fuel isnt the main focus, just something that needs maintaining here and there as you travel. It not essential to avoid all asteroids, but its an idea to keep it to a minimum if possible, but its is easier smashing through them with some things :D they only incur damage once every 500ms of contacting you so its not too bad.

It would be great to hear more feedback about the game play, what you find boring and what you like in it :) I have a great idea of what I like in games, but none of what anyone else does :D

16
Challenges & Competitions / Re: [2BUTTON] monoPong-1k
« on: January 29, 2008 »
Nice 1 Benny1 :)

I still got a pong machine somewhere :D

17
Challenges & Competitions / [2BUTTON] - Earthbound
« on: January 29, 2008 »
Heres a game I managed to finally rush together  ;D

Its not complete, and is missing the part where you actually get to earth and fly through the atmosphere ;D

So I just made it into a simpler point system game. There is no interface or options. Just use up and down arrow.

Sorry about the big download, but I made it in blitz because I didnt have time to implement it in ogl using FB as I originally intended.

I only got as much as a starfield in this unfortunately, I wanted to make some fire effect too for the atmosphere stuff, but didnt have time.

Source / Exe : Download

Post your scores!

18
I think one of the things I wrote where I actually lost some hair off my head!!! was the polyclip routine thats clipped a polygon in one run of the function. That was a right head scratcher for me atleast :)

19
Thats really cool, and a great concept!

Looking forward to see what your gonna add :)

20
Hey BA!  :updance:


I have the same problem with the fire too.

The cubes ran great though :)

Average Milliseconds per frame is : 14.257143
Average FPS is : 70.140280

AMD 64 dual core 2.1, 6600 GT

How you finding C? :)

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