Thanks for the feedback
I've updated the link above, so it has a .bat file in there that will run it with the control inverted.
I also added a finish condition that I forgot to put if so the timer will just go negative with the older download
I would agree the control is fairly sensitive. The problem I had was that I didnt lke the feel of simple and direct rotation, but at the same time I tried it with inertia and acceleration and I didnt like that either, it was like asteroids. So I opted for fence line
damped inertia of sort. This made it fell more fluid/space-like and take some practice to master. It responds to just taps of the keyboard, and is slower at the start of the rotation than it is a few milliseconds later.
I was hoping to add different powerups, such as auto turrets and shields and regenerators etc, and put in some targets like loop the loop an asteroid and other daredeveling stunts I think that would have made it a lot more fun as you go from orb to orb.
The fuel is an element that helps effect the flow of the game as well as some resource management. Mainly it effects your speed, but normally it rarly effect you once your use to it. I forgot to mention that the Orbs respawn all available life entities and fuel canisters at its origin as they go off the playing area, so you can orbit the orb a while for a resouce boost. But mainly you life and fuel isnt the main focus, just something that needs maintaining here and there as you travel. It not essential to avoid all asteroids, but its an idea to keep it to a minimum if possible, but its is easier smashing through them with some things
they only incur damage once every 500ms of contacting you so its not too bad.
It would be great to hear more feedback about the game play, what you find boring and what you like in it
I have a great idea of what I like in games, but none of what anyone else does