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Messages - inc.

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101
Purebasic / Re: Question about OGL / GLSL Shader use
« on: October 27, 2016 »
Great.  I'll give a try tomorrow. 
Yes, PB Demo only allow a few lines.
But thanks so far. PadMan pushed me in the right Direction too.
Feedback very soon.

102
Purebasic / Re: Question about OGL / GLSL Shader use
« on: October 23, 2016 »
Thanks for the reply.  I do a small code and attach it next week.
Will try your Suggestion.

103
Purebasic / Question about OGL / GLSL Shader use
« on: October 19, 2016 »
Hi at all,

today i have a question about the usage in PB with OGL/ GLSL Shaders.
I managed my code and the compilation show me the correct shaders and so on.

My big question is:
does someone know, how it is possible to add GFX and or 3d (*.3ds Objects) on this PB_OGL_ GADGED - Screen?
I wanna add my text scroller or a typer and group logo ect.

In a DX9 screen plus HLSL shader all is fine and works good.

thanks for useful help.




104
Was really sick over the last week. I hope i'm ready to provide my piece until the 31th.
Thanks for the Compo.

105
Not so Bad. Go on and use different brushes.
I do digital paintings in photopaint.

106
Projects / Re: starting with android
« on: September 11, 2016 »
that hopping one is really frustrating.

 :clap:  ;D ;D

107
Projects / Re: starting with android
« on: September 11, 2016 »
sounds good. i have another game in progress:
http://www.inc-games-design.de/

i have attached a level test. playable on pc -> use the joystick on the right with left mouse btn. it is a *.jar file.
normally simple double click the file and it start to run.

the plan is: more than 100 level and many more.


108
Projects / Re: starting with android
« on: September 11, 2016 »
Nice.  I made a jump n Run game in the past with libgdx.

If you wanna give a test, get it for free from playstore:
Rapid Hop Jack

Or here: http://www.rapidhopjack.de
Have fun.

Another one i made:
Don't tap Black @ Google playstore

109
General chat / Re: The Welcoming Committee
« on: August 30, 2016 »
 :hi:
Welcome.  Looking forward to see cool things.

110
General chat / Re: hello ! here i am (yogib33r)
« on: August 05, 2016 »
Thanks.  Yes that's it. 3D rotating Mesh cubes and v2m sound. Really nice, because this Patch, i made with the mp3d lib and require DX9.  The exe too, and it's working with Linux. 
Very cool. Thanks again mate  :cheers:

111
General chat / Re: hello ! here i am (yogib33r)
« on: August 04, 2016 »
yes. mp3d lib is based on DX9.
but if am i right, some ppl told me it will work too?

can you test this Patch on Linux, that i made in May2016 pls?
would be nice to know if this exe is working :D

112
General chat / Re: hello ! here i am (yogib33r)
« on: August 04, 2016 »
Download some code samples from the Purebasic Forum here.  I suggest the mp3d lib. Powerful for demo coding. See some examples that i have posted. Also padman is the man :) and all the other cool dudes here.
Try my Example from here: http://www.dbfinteractive.com/forum/index.php?action=dlattach;topic=6562.0;attach=9143

113
General chat / Re: hello ! here i am (yogib33r)
« on: August 04, 2016 »
Than, maybe i use a wrong UPX Version. Since i tried UPX or ASPACK and had more or less alert,  i leave them. No more packing :)
Example:
Last week i released a tool called Release Packer.  it create typically scene release rar Parts.  Only plain purebasic code. No exe Packer used.  I uploaded it to Virus total and get 2/52 alert.  Wtf.?
Glad to know that the Demo run well on Linux ;)
Nice

114
General chat / Re: hello ! here i am (yogib33r)
« on: August 04, 2016 »
what is the plan to start?
i suggest, don't touch upx. too many Antivir Prox bring up an False Alert.

and for the PureBasic thing. Buy it and start over.
have a look at my Demo (PureBasic). Currently under developping


115
Purebasic / Re: intros/demos sound Vumeter
« on: August 03, 2016 »
Just simple install directx9c. This Demos require DX9.

116
General chat / Re: The Welcoming Committee
« on: July 30, 2016 »
welcome. hope to see some nice stuff soon

117
It seems you're on the list by secret Service  ;D :whisper:

118
Working good from here. No errors or something else.  I sent this message and the one in the Shoutbox from my mobile phone with Chrome Browser.


119
, I need to learn more about GLSL and run it in a shader.
Code: [Select]
#ifdef GL_ES
precision mediump float;
#endif

uniform float time;
uniform vec2 mouse;
uniform vec2 resolution;
vec2 position;

float addLight (vec2 pos, float size, vec3 c)
{
float tmp =0.2;

float dist = distance(position, pos);

float clmp=clamp(sin(time*1.2)*1.5,0.9,0.3);

tmp += (size / dist)  * clmp;
tmp = pow(tmp,4.0);

return  tmp;
}

void main( void ) {
position = ( gl_FragCoord.xy / resolution.xy );

float dest_color = 0.0;

dest_color += addLight(vec2(0.5+sin(time*1.2)*0.5,0.5), 0.5, vec3(1.0, 0.0, 0.0));
dest_color += addLight(vec2(0.2,0.7+cos(time)*0.2), 0.3, vec3(0.0, 1.0, 0.0));

gl_FragColor = vec4(dest_color*0.5,dest_color*0.8,dest_color,1.0);

}

2 simple bright blue shining meta blobs :D

have fun

120
Wow and ha ha.  It was really nice,  watching his Video. Thanks for sharing.
 :goodpost:

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