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Messages - mike_g

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21
General chat / Hello again
« on: June 16, 2008 »
Hey guys, I havent been around much recently. Been kind of bogged down with boring college work most of the time so havent been doing any demo coding anyway. Hopefully I'll be able to get back to it over the summer :)

I just made a new site to dump some of my stuff; a lot of it was posted here a while back, but stupid sitesled kept deleting my account for direct linking files. Anyway if anyones interested its here

http://grundez.googlepages.com/Index.html

Cheers  :cheers:

22
Blitz / Re: A-Star Pathfinding [BB2D]
« on: June 16, 2008 »
I just edited my original post. Unfortunately my original code was broken; it now finds the shortest path.

Jim, A* is actually very similar to dijstras algorithm the only difference is that a* uses a heuristic that can make the pathfinding faster when you know your target.

Dijkstra's algo is also very useful as you dont need to know your target location before starting the search. A made a version of it for a game. If I can get around to untangling it from the code I'll add it to this thread.

Cheers.

23
General chat / Re: Virus found Win32/NSAnti
« on: October 13, 2007 »
Thats the same message I got a minute ago when I tried to unzip something from this site. Until now I had never seen it before. I guess I'll try downloading some other stuff and see if it happens again.

Edit: Oh yeah, I'm running vista with AVG too.

24
When I tried to unzip this AVG said it was a virus, so I stuck it in the vault. I think I read on this board somewhere that some compression tools make progs look like viruses to anti virus software. But I ain't going to risk it  :-\

25
Projects / Re: Xuraul - Gravity
« on: October 09, 2007 »
Very nice! The fireballs were my favorite, the warpy effect was also cool :)

26
General chat / Re: How are your coding skills?
« on: October 09, 2007 »
a) How good are you in C/CPP coding And what IDE are you using...? 
Id say i'm a 3 at C and 2 at C++, but I'm practicing :) I mostly use VC++2005 express and a bit of Dev C++

b) How good are you, using Win32 API only...?      
Not good. I can change the size of the console window, change colours, make a program sleep. And thats about it. So I guess its a 1 :'(
                                 
c) How good are you in OOP And procedural coding...?       
I suck at OOP, better at procedural tho. Say, 6 and 2.

1) Have you ever worked on a bigger project? Some infos?
Yep but I never finish them. I'm currently working on an image filtering program in C++.

2) Have you ever worked in a team/teamwork project?
Nope, not yet.

3) How much time could you spend in your sparetime For a hobbyproject?
For me that varies wildly.

27
Projects / Re: Lavapit Demo
« on: October 09, 2007 »
Cheers tetra. I know its slow, thats why I'm trying to get into C++ a bit more right now. I was only drawing the fire image to roughly where the image turned to black. While there is room for some optimisation in my code, I doubt I'll get back to it :( Oh well on to bigger and better things I hope...

28
Projects / Re: Collision Domain
« on: October 09, 2007 »
Hey paul, sorry about that. I got a new laptop with vista on it and I have been getting the MAVs too. The annoying thing is that its also crashes the IDE, which makes the problem hard to debug, and I removed all the read/write pixelfasts from it. Hopefully I'll get around to fixing this, but I'm working on other stuff atm. Cheers.

29
Blitz / Re: Magnifyingglass effect
« on: October 09, 2007 »
Lol I'd hardly call it 'My' colour blending function. After all stonemonkey told me how to do it all :P

Its a nice effect :) Dident notice too much of a difference with the look up tables tho, like +2 fps. But lookup tables are good no doubt.

Cheers.

30
Blitz / Re: A-Star Pathfinding [BB2D]
« on: September 11, 2007 »
Paul: It wont necessarily find the fastest path. The path guessing code is really simple it just adds the difference in x squares to the difference in y squares to see how far from the target it is. I saw several variants to this but all they did was get a more accurate distance to the target. None of these would take into consideration obstructing walls and potential differences in move cost between different squares. Coding something that would be complicated, and a lot slower, but I might have a go at it sometime.

Also if you want to use this in a game or something, you will need to write a simple function that clears the lists after each pathfind. it may also be a good idea to add a break point in the case that the target is unreachable.

Cheers.


31
Projects / Re: Collision Domain
« on: August 27, 2007 »
Ok, sorry about that. I'll get this fixed tomorrow, as right now I'm off out. Cheers.

32
Projects / Re: Collision Domain
« on: August 27, 2007 »
Err. Can I edit the file I uploaded or would I have to create a new upload? I cant seem to find how to do this :(

For the meantime I uploaded a (hopefully) fixed version to my sitesled account. You should be able to get it Here.

Cheers.

33
Projects / Re: Collision Domain
« on: August 27, 2007 »
Hmm, that might be cos I'm using WritePixelFasts. Although they should all be done in the screen  :-\ Anyway, I'll upload a new version using WritePixel. Hopefully that should fix it.

34
Projects / Collision Domain
« on: August 27, 2007 »
This has nothing to do with networking, but it looked kind of cool so I thought I'd try and make a demo out of it.
Download Here

35
General chat / Re: Post your desktop
« on: August 27, 2007 »
Mines a mess.


36
Projects / Re: Lavapit Demo
« on: August 26, 2007 »
Chris and DeXtr0: Thanks, glad you guys like it :)

37
Useful links / Re: Free Stuff for Game programmers
« on: August 26, 2007 »
Oh yeah, you got to click on 'Homepage'. I thought that meant homepage of the site o_0

38
Useful links / Re: Free Stuff for Game programmers
« on: August 26, 2007 »
Am I missing something? Can't seem to find the download links for anything on there  :-X

39
Yabasic / Re: About these random numbers...
« on: August 25, 2007 »
I think its because you have to seed the randomization, on the time or something that will be different each time you run your program. Otherwise you end up with the same set of numbers generated each time you run your prog. I don't know how you do that in YaBasic tho.

40
Useful links / Re: Paul Bourke - Fractals
« on: August 24, 2007 »
Wow, these are cool :)

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