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Messages - Shockwave

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Challenges & Competitions / Re: [UDG] Hammer Time 3D
« on: February 23, 2013 »
Cool stuff Pad, lots of stuff going on as always mate :)

Challenges & Competitions / Re: 2013 UDG Challenge!
« on: February 23, 2013 »
Shit, I've left this late!!!!!!!!!

Last minute code coming up....

General chat / Re: LIVE: Countdown to PlayStation 4
« on: February 13, 2013 »
I take it you'll be buying one then mate?

General chat / Re: The Welcoming Committee
« on: February 13, 2013 »
Hey PAEz & Hiebl, welcome to DBF and thanks for your introductory posts and kind comments about the site, hope you enjoy your stay :)

General chat / Re: 2D Spine
« on: February 10, 2013 »
This was really interesting to watch.. A long time ago (whispers - 23 years ago!)  I remember taking a trip to Arc Developments where my mate was working as a musician.. There was a job as a trainee graphics artist which I was going for.  I came away from there with a test to animate a racoon walking through a forest.

I spent days on that animation trying to perfect the walking motion and it looked ok I suppose.. While I was at Arc they gave me some demos of some amazing silicon graphics stuff, one of the things I saw was a walking 3D robot and I was glad that the 2D game was still in wide use and that I had a glimmer of hope of a future as a graphics artist. 

After I watched this clip I had a look at The Last Samurai and Turrican 2 on Youtube because they are the finest examples of 16 bit raster animation I can think of and of course they work in much more blocky resolutions thank this...

The quality even eclipses the Oddworld games, quite astonishing really - I hope the guy who wrote it gets plenty of cash.

Projects / Re: My 1kb textmode console spinning sphere.
« on: February 04, 2013 »
It's really smooth and nice.  Well done Blacksheep :)

Cows in 4k = instant win :) it looks really promising, I like the style of lettering you have used too.

Projects / Re: [Small Game] Unitem
« on: January 26, 2013 »
I've just tested it on my IPhone 5 and the game is playable, works well except that sometimes it took several attempts to move the blocks.

General chat / Re: The Welcoming Committee
« on: January 24, 2013 »
Hi Nikin, great introduction, pleased to meet you :)

Projects / Re: Abstractro
« on: January 23, 2013 »
Nice one Celtic, reminds me very much of the Cybezerk cracktro by Accession on the Amiga :)

General chat / Re: The Welcoming Committee
« on: January 23, 2013 »
Hi Matt, welcome to DBF :)

Trippy :)  Thanks for the greeting and nice to see somethhing really different!

General chat / Re: The Welcoming Committee
« on: January 18, 2013 »
Hi ittobaal, welcome to DBF :)

General chat / Re: No work for me today!
« on: January 18, 2013 »
Cheers mate, it's a peaceful area and the street is all big old Victorian houses, most of the neighbours are teachers or retired :)

General chat / No work for me today!
« on: January 18, 2013 »
Woke up today to heavy snow :) 

Time to draw some UDGs for the challenge I think!

General chat / Re: The Welcoming Committee
« on: January 18, 2013 »
Hi Pete, hopefully you'll enjoy your stay here and post some of your things - We'll try and motivate you to finishe them :)

Welcome to DBF.

General chat / Re: The Welcoming Committee
« on: January 16, 2013 »
Hi Jhon and Bherder :) Welcome to DBF

Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 14, 2013 »
This cold weather should help move things along! Don't think I'll get any days off work down here in Somerset though :(

It will be a flash in the pan mate.. I sometimes think that snow is only mentioned on the weather forecasts so that shops can sell out of bread...  The weather sponsored by Hovis.

Back on topic, the renderer sounds great :)

Projects / Re: Ajatus demo ("Thought")
« on: January 11, 2013 »
I enjoyed the music the best, it's really different and suits the vibe of the demo very well.  Thanks for posting it and I do hope you get chance to enter the UDG challenge :)

Lots of things to like about this, really nice little entry and a good example of how to present your entry for the comp with the 2 tile sets shown :)

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