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Messages - Shockwave

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141
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 10, 2013 »
Man!!! This theme is kool!!!  I'll try to enter this after I finish my entry in another game compo (deadline for that is Feb 18th). That gives me a few days to do a simple entry. ;*)

Would be cool to see something from you Rel :)
It's been a while, hope everything is fine with you!

142
General chat / Re: The Welcoming Committee
« on: January 10, 2013 »
Hi Exilepilot Welcome to DBF.

143
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 09, 2013 »
I'm just wondering how people are planning to approach this from an implementation point of view? My initial thought was to render the standard screen to a buffer and then re-render it using the tile blocks, choosing the most appropriate tile block for each 8x8 square of the screen buffer.

I think that I'm going to use the frame buffer approach rather than writing custom drawing routines.

144
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 09, 2013 »
I've got an idea that's so strange, you may not believe it's a UDG at first sight.

That's what I'm hoping! :)

145
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 09, 2013 »
Might be an idea to supply some sample tile sets to get people started Shockwave ;)

Sure, I've attached some badly drawn examples.. Ignore the white borders, they are just there so you can see where each tile begins and ends.

146
Happy 71st birthday Stephen Hawking.

Why god did not create the universe 

147
I was hoping that someone would choose an approach like that Canopy, it should make the edges of any effect you do look really interesting :)

148
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 08, 2013 »
Something a friend noticed who started with 4*4 tiles and I first told him it's 8*8. Then he noticed that you said in the beginning of the rules that we are allowed to use tiles Up to 8*8 pixels. So, we can use smaller sizes or should they only be 8*8? Just to clarify for my friend..

Hi mate,

The tiles definitely must be 8*8, sorry for any confusion.

149
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 07, 2013 »
Interesting theme.
What I find a bit counter-intuitive in the context of "text-mode" is that I can't set fore-/background colours per character (as it's done on all low-end platforms), for example like this:



Hi Hellfire,

Good point, there is a little ambiguity in the rules as to whether bits that aren't set in any of the 3 planes are transparent so this would allow you to draw one character over another to achieve the look of the screen shot.  Because I've used the word bit planes to describe the palette rule I'd be inclined to accept entries that did this as it opens up other interesting possibilities and doesn't really handicap anyone.

150
General chat / Re: Last Year's Stats
« on: January 07, 2013 »
Next mission is to get 0.1% of them to sign up :)

151
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 07, 2013 »
This sounds like a really interesting compo theme Shockwave :) Is this the same as "textmode" demos on PC? Such as this.

^ another one from the same person/group 'textmode :V' i just found on youtube  http://www.youtube.com/watch?v=7ddGTShBOL8

pouet link for that one is here  http://www.pouet.net/prod.php?which=25590

I'm beginning to really realise how limiting this is.. a LOT less than full text mode having 'only' 16 characters in total

depending what I do... i've already reserved 10 in my head.. ooops!

Yep, it's really limited - The best themes are the ones which are simple enough to let everyone have a go, but I'm sure that we will see some amazing uses for those 16 glyphs!  :)

152
General chat / Re: Last Year's Stats
« on: January 07, 2013 »
Thanks but I did pretty much fuck all last year Dan..  I agree about the feeling you have though, I think 2013 is going to be a great year for DBF.


153
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 07, 2013 »
A solid tile (one where every bit is set at the same value) still counts as one of your tiles.

Does an empty tile (all transparent) count as a tile?

Hi Canopy, yes, even tiles which are empty count towards the total :)

154
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 07, 2013 »
This sounds like a really interesting compo theme Shockwave :) Is this the same as "textmode" demos on PC? Such as this.

Hi Joe :) It's really similar and you could think of it as a text mode demo where you can create your own glyphs, the glyphs will of course have the possibility of looking much nicer than text, plus you can run in a higher resolution so we should get some really interesting ones.

155
General chat / Last Year's Stats
« on: January 07, 2013 »
I had a little bit of a surprise this morning when I was updating the showcase.. I think that a lot of this is down to strong Google Ranking but generally these are what the stats for 2012 boiled down to:

Unique Visitors: 112,275   
Number Of Visits: 225,804
Pages: 1,908,712   
Hits: 5,343,066   
Bandwidth: 38.79 GB

That's a huge amount of traffic for a niche site like ours!

156
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 07, 2013 »

157
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 07, 2013 »
<333333333333 !!!!111

Love this concept!!

Would be cool to see something from you if you get chance Jake :)

158
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 07, 2013 »
Thanks Shockwave - you replied while I was editing the post!

Yeah I think I can get away with what I want to do within the rules.

I think I can see a way to bend them too, but I'll get the basic idea running first before I delve into that.

This really has landed at the right time to give me some motivation, Yesterday I reinstalled my desktop pc in my 'man cave', got visual studio all set up and fixed my code to work on that and was wondering what direction to go in next!



Cool, this should be fun :)

I have had to add a couple of small points to the rules about attaching the tile images you used and about keeping colour palettes static throughout the demo because I hadn't explained them very well.

I'm in the same boat as you as it goes, I've had to re-install everything here too :)  The deadline is kind though so at least there's time.

159
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 07, 2013 »
Hi Optimus:

Yep, UDG's on the Amstrad are more or less the same as the Spectrum :)  I've used the term UDG, though I could have just as easily said Tiles, Tiles doesn't sound as good though!

Anyway, apologies for any confusion with the rules, I wrote them that way to ensure that the number of colours was clear but obviously I've not been as clear as I should be (I't been a while since I did one of these).

UDGs (tiles);

There are two tile sets.
Each tile set can contain up to 8 tiles.
There are two colour palettes, one for each tile set.
Individual tiles do not have individual palettes, they share the palette of the tile set they belong to.
The colour palette is 3 bitplanes so 8 possible combinations for each pixel.
Colour Palettes and tile sets are defined at the start of the program.
A solid tile (one where every bit is set at the same value) still counts as one of your tiles.
Colour palettes / tile sets are not to change at any time throughout the program, they are to remain as they were at start-up.

Hope that helps mate.



160
Challenges & Competitions / Re: 2013 UDG Challenge!
« on: January 07, 2013 »
Hi Canopy,

Yeah it's cool as long as the blocks are drawn with no post-processing effects - We're quite flexible with platforms, if you think there will be any issues for anyone to run it (especially if emulated) then I'd suggest you post a video capture of your entry as well as the binaries just to make sure that as many people as possible see your entry and vote for it!

Good luck :)

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