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I posted this question at the end of my getting started thread, but it's been several days and no one has answered.  Hopefully I won't get in trouble by posting this question in it's own thread.

I just want to know if it would be a viable option to program demos for dosbox specifically.

If it's viable, what are some of the pitfalls of doing so?  How to get started, and that sort of thing.

I might even be able to remember stuff I did back in the day.  It might give me a chance to do what I always wanted to do back then short of actually getting a used computer with ms-dos on it.

Any thoughts, opinions, complaints, or comments greatly appreciated.

General coding questions / Getting started?
« on: February 12, 2013 »
My name is Keith (as I said in the welcome thread), and I'm essentially new to the scene. 

I've been programming for years but want to get into demo coding (specifically graphics coding at the pixel level).  I'm running windows right now and am wondering if anyone could point me in the direction of a decent language/api/library on where to start? 

I'm making games in Love2d using Lua, but I'm comfortable in c/c++/c#, and a few other things.  I was thinking of using love2d, but it's not really built for demo stuff (that is done by software) and I'm into the old school effect stuff.  I kind of need to start from scratch, so it's like putting a pixel on the screen etc.  (I can pick up most anything in fairly short order though).

I basically want to do stuff like starfields, dot tunnels, plasmas, fire, interference, coppers, etc...  Write my own blitters, scalars and the like.  So any help is appreciated.


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