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Messages - Kirl

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221
General chat / Re: The Welcoming Committee
« on: July 11, 2012 »
Hello Absurdist!  :hi:

222
Cool game spathi, I wasn't entirely sure what to do at first though. Meaby try to make it even more self-explanatory with visuals and SFX, or include a short little description text.

Well done, I enjoyed it!  :clap:

223
General chat / Re: Hey all
« on: July 09, 2012 »
Hello phish!  :hi:

224
General chat / Re: The Secret World
« on: July 04, 2012 »
Hey that's awesome, looks really cool! Congrats!  :clap:

I was asked to do a 3d character for a Funcom game once (didn't work out) and I also beta tested Anarchy Online. I stopped playing MMORPG's because I feared they would take over my life...  ;D

Are you a programmer at Funcom? I always wondered how you make sure individually written code remains consistent and works trogether in such a big project?

225
General chat / Re: Happy birthday Vain!
« on: June 29, 2012 »
Happy Birthday dude! :cheers:

226
It was a windows error message and I got the language set to dutch. :)

227
Thanks hotshot!

And good stuff CK  :clap:

228
It thinks for a bit and then it says it isn't responding, it gives me the option to look for a solution online or to close the program.
I copied the details of the crash but it's in dutch, not sure if it's of any use.

Code: [Select]
Probleemhandtekening:
  Gebeurtenisnaam van probleem: CLR20r3
  Probleemhandtekening 01: gametest.exe
  Probleemhandtekening 02: 1.0.4559.38359
  Probleemhandtekening 03: 4fe8d5af
  Probleemhandtekening 04: GameTest
  Probleemhandtekening 05: 1.0.4559.38359
  Probleemhandtekening 06: 4fe8d5af
  Probleemhandtekening 07: 1
  Probleemhandtekening 08: 40c
  Probleemhandtekening 09: System.IO.FileNotFoundException
  Versie van besturingssysteem: 6.1.7601.2.1.0.768.3
  Landinstelling-id: 1043
  Aanvullende informatie 1: 0a9e
  Aanvullende informatie 2: 0a9e372d3b4ad19135b953a78882e789
  Aanvullende informatie 3: 0a9e
  Aanvullende informatie 4: 0a9e372d3b4ad19135b953a78882e789

229
It crashes for me on win7.  :-\

230
General chat / Re: Logic Gates
« on: June 23, 2012 »
Actually I just noticed it's my mistake, sorry.  :-\

I assumed the text ùnder the output node would change from 0 to 1 when it lighted up, but it's the letter O instead of a decimal. If this isn't some kind of naming convention in elctro or something meaby change it to something else?

Anyway the program looks good and the obvious similarity between electro circuits and programming logic wasn't so obvious to me when I first started programming. It was something of an enlightenment.  ^-^

231
General chat / Re: Logic Gates
« on: June 22, 2012 »
That's awesome, well done!  :clap:

The output remained zero though, also when the visuals showed on.

232
Projects / Re: New and Last Intro
« on: June 16, 2012 »
Cool intro and great tune too!  :clap:

Hope you're feeling fit again soon! :)

233
Projects / Re: Chiptune - Flip Flop Memory
« on: June 16, 2012 »
Excellent tune! :updance:

234
Usually your interested in checking for a circle or square collision, so I calculate the offset of the points relative the the object origin once at the start of the program. Then you can loop through the collision points with a pixelcheck after moving the object. If the pixel color != background color you know that point is colliding with something.

For a ball/circle you can even pre-calculate the bounce angle for every point as well to save even more cpu power. Or you can use multiple points to calc the normal of the surface at collision; If you calc the angle of the outer most points that collide and then get the angle perpendicular to that one in the direction of the ball, you got the surface normal which you can use as a bounce angle.

In Flash this is a huge optimisation compared to hittest, you can do lots of collisions more acurately and much faster. Great! :)

235
General chat / Re: Happy Birthday Pot Noodle!
« on: June 14, 2012 »
Happy birthday Pot Noodle!  :cheers:

236
I imagine collisions would be tricky in C# - with Flash8, you work with separate graphical objects and check for overlaps.

With C#, I'm working with 1 graphical object. I could create multiple images, and move them round dynamically (in theory, I'll have to check), but there could still be no way of checking if the images have overlapped using the built-in functions.

This leaves us with checking the sizes of the two objects being collided, and how close they are in code. It's one of the things I must learn if I am going to improve as a coder.
I rarely use the hittest functions anymore after I discovered bitmaps for the image processing challenge. Checking a pixel color (to discern between background and walls/objects) is more acurate and faster too!

I'm betting C# has some sort of functions for checking a pixel color too?

237
Spinning Cube comp - April 08, 2012


238
General chat / Re: Unreal Engine 4
« on: June 12, 2012 »
I wouldn't know where to begin using an engine of that power - looks great though.
Pong of course!  ;D

Really impressive when he revealed it was running in the editor!  :o

240
General chat / Re: Programming Codea on IPAD
« on: June 11, 2012 »
Wow, that does look pretty sweet! Meaby the iPad I bought for my mom (<- cheap excuse to play around with it myself) can get me some entertainment after all. 

But then I'd really need an external keyboard (if that's even possible ::) ) and I would feel pretty lame squinting at the iPad instead of any laptop better suited to such endeavors. Still definitely going to check it out, if for nothing else then to finally play around with the accelerometers, multitouch and all that goodness. Lua looks pretty straightforward too.

Thanks for posting!  :cheers:

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