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General chat / Re: The Welcoming Committee
« on: July 11, 2012 »
Hello Absurdist!
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Probleemhandtekening:
Gebeurtenisnaam van probleem: CLR20r3
Probleemhandtekening 01: gametest.exe
Probleemhandtekening 02: 1.0.4559.38359
Probleemhandtekening 03: 4fe8d5af
Probleemhandtekening 04: GameTest
Probleemhandtekening 05: 1.0.4559.38359
Probleemhandtekening 06: 4fe8d5af
Probleemhandtekening 07: 1
Probleemhandtekening 08: 40c
Probleemhandtekening 09: System.IO.FileNotFoundException
Versie van besturingssysteem: 6.1.7601.2.1.0.768.3
Landinstelling-id: 1043
Aanvullende informatie 1: 0a9e
Aanvullende informatie 2: 0a9e372d3b4ad19135b953a78882e789
Aanvullende informatie 3: 0a9e
Aanvullende informatie 4: 0a9e372d3b4ad19135b953a78882e789



I imagine collisions would be tricky in C# - with Flash8, you work with separate graphical objects and check for overlaps.I rarely use the hittest functions anymore after I discovered bitmaps for the image processing challenge. Checking a pixel color (to discern between background and walls/objects) is more acurate and faster too!
With C#, I'm working with 1 graphical object. I could create multiple images, and move them round dynamically (in theory, I'll have to check), but there could still be no way of checking if the images have overlapped using the built-in functions.
This leaves us with checking the sizes of the two objects being collided, and how close they are in code. It's one of the things I must learn if I am going to improve as a coder.
I wouldn't know where to begin using an engine of that power - looks great though.Pong of course!

) and I would feel pretty lame squinting at the iPad instead of any laptop better suited to such endeavors. Still definitely going to check it out, if for nothing else then to finally play around with the accelerometers, multitouch and all that goodness. Lua looks pretty straightforward too.