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Messages - Kirl

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321
Wow, that really took it up a notch, excellent color effects!  :clap:

322
"burly"+name = manliness++ ;D

Cool demo, looks eerily similar to what I've been sitting on. Not sure about the unevenly spaced lines and I missed a random banter scroll as you usually put something interesting in there. I like the glowy little ants on the cube and it's really cool to see you used audio to controll various parameters!

Would like to have a look at how you did it, last I tried I only got the 30 sec trial program to work...

Well done!  :clap:

323
ZX Spectrum 30th birthday today! :)

BBC did an interview with the designers, as linked to in the article above.

324
Ah, I see what you mean! I'm actually quite familiar with it as Cinema4d makes a clear distinction between procedural and poly objects. I guess all 3d software makes use of both at some point, but AFAIK the distiction isn't as pronounced. I believe C4d is (was?) unique in that you can switch between the NURBS (smoothed high "poly") model and the low poly base model at any time.

I can definitely confirm you can do some really cool stuff with deforms and booleans etc on primitives without ever seeing a single polygon.
I say go for it!  :cheers:

325
That's my understanding of it as well, what are you thinking of exactly?

327
Yes, if I uderstood you right, someone has posted something like this before. I remember I really liked the aproach, it saved the modelling operations and their order instead of the finished models themselves.

It should be floating around the boards here somewhere, I'll see if I can find it.

328
Projects / Re: Back2Scene Intro
« on: April 21, 2012 »
Good one, well done!  :clap:

329
General coding questions / Re: Cicada principle
« on: April 20, 2012 »
Wow, thanks for the excellent info guys! Can't believe I never heard or thought of this myself. Did quite a bit of thinking on how to avoid tiling patterns back in the day with moderate succes.

Thanks for posting!  :)

330
Projects / Re: Pompey Pirates 53 remake
« on: April 19, 2012 »
Still too fast for me, sorry dude. :(

Meaby you can solve it by using the elapsed time to offset the scroll?

331
Haha, brill!  ;D

The pinnacle of design right there.

332
Projects / Re: Bitmap-Font Maker
« on: April 17, 2012 »
Looks like a great little tool!  :clap:

333
Yeah, cool stuff Ferris! Barfman FTW!  :clap:

Should've worked the jelly twister into the vommit trail though!  ;)

334
Holy shite, that is excellent!  :clap:


335
General coding questions / Re: Turning Corners
« on: April 14, 2012 »
I still wish to make a cool game based on your rollertube demo one day! :)


336
Excellent, I love this thread as you do a great job explaining your decisions throughout the process. I enjoyed following your progress and it should be a really usefull source of info if I'll ever venture this far into it.

Good luck! :)


Meanwhile I've rephrased my own wild plans from "writing a simple synth" to a somewhat more realistic "fiddling with pitch and distortions and such"...  ;D

337
General chat / Re: Long time no post and free games
« on: April 13, 2012 »
Hi zawran, good to see you again, bunch of nice games as well!!  :)
Hope you'll enter something for the challenge! :cheers:

338
General chat / Re: Cool stuff from Revision 2012
« on: April 08, 2012 »
Excellent, thanks for posting, going to watch it now. :)

339
General chat / Re: New competition launched!
« on: April 08, 2012 »
Cubes FTW! :updance:

340
Coincidentally I've been spinning my very 1st 3d rendered cube in Flash just about a week ago! Enough to impress myself, but I'll have to come up with something a lot better...

Looking forward to see some new takes on this oldschool effect!  :cheers:

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