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Messages - Kirl

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461
Challenges & Competitions / Re: [TinyC5] Plawesoma!
« on: December 23, 2011 »
So that's why I've spent most of the time trying to optimise it, doh!  :whack:

I just realised I messed up the name too. Because plasma in english is pronounced like ass, whereas in dutch the middle "a" is pronounced as in awesome. So it really doesn'twork in english, didn't realise I was using the dutch pronunciation in my head...

Really clever how you've done the colour palette cycling and the plasma patterns.
Thanks Clyde, I did not expect to hear that! :)
I was pretty happy with the plasma code, but once I finished the huge awkward scroll code I was afraid that little thing of beauty would be lost!

462
Challenges & Competitions / Re: [TinyC5] Plawesoma!
« on: December 23, 2011 »
Thanks for the comments all! :)


Nice work Kirl.  It even runs fast with the shadow property :)
What shadow property Shockwave? Beyond figuring out the plasma I've been quite lazy in terms of exploring cool stuff. Felt like a bit of stranger back in js so this challenge came at the right time. The recommended dose of plasma is about 26 hours a day btw. ;)


very cool plasmas! yay for the interactivity! unfortunately the sound does not work in lates SRWare Iron...
Thanks for mentioning the music fail neriakX (never heard of SRWare, but it sounds intriguing ), I'm planning to look into benny and jace's code to figure out how they got it running in both FF and Crome which I tested with, but I'm still a bit too tired to actually sit down and do it. Really need to get some quality sleep soon, I'm pretty broken (not related to the challenge though).
:crutches:

...the music went well with the font, which I liked. It's hard to find a decent pixellated font these days.
Thanks, I went for a 5x5 font as I found one really can't do much with 4x4. Thanks for mentioning CK! Had a bit of help from a friend who happened to be sitting next to me on the couch, it was interesting to get the u,v and y easily recognizable. Still some letters that irk me every time I see them.

I did it like this as I had no idea how else to do a scroller with tinyc5, I'm still a bit puzzled how you and shockwave did those gorgeous fonts. I only skimmed through your code, but didn't find any obviously clumsy, unwieldy pixel declarations for every letter, like in my code. Planning to figure out that little mystery after I've had some good sleep as well. :)

463
Projects / Re: [XMAS 2011] Santatro
« on: December 22, 2011 »
Haha, he must've come by our house. It's really too bad we're all out of working cameras, otherwise I'd have posted a detail shot of our tree, all kinds of consumable goodness hanging in there!  ;D

I'm at family now, but meaby near the end of the month I'll manage to snap a pic with something or another.

464
Challenges & Competitions / [TinyC5] Plawesoma!
« on: December 22, 2011 »
How are you gentlemen? I present to you Plawesoma!

I tried a plasma before in flash but it failed spectacularly, so I'm happy it worked out this time, turns out it's pretty simple really. I got it after reading a post by jim which I found through a google search. I should've known better and searched dbf in the first place... :)

View source at your own risk, some really weird and crappyy code solutions for the text scroller and font (just say no kids! ;D).  Music only seems to work in Chrome.

Have a good xmas all!  :xmas:

465
Projects / Re: [XMAS 2011] Santatro
« on: December 22, 2011 »
That was lovely padman, thanks for making my day! Really love the graphics and all the little details like the little mouse etc!

Merry christmas dude, hope you'll have a good time.  :xmas:
Why are the candy canes upside down?

466
Projects / Re: Raymarching stuff
« on: December 21, 2011 »
Yeah, looks really good! That's where I plan on going one fine day as well, but from where I'm sitting now it's pure magic! ;)

Well done, looking forward to see it in motion!  :clap:

467
Without looking at the source, the tunnel is probably calculated before hand and the texture is scrolled with some offsets to make it look like it's moving ?
I guessed it would be something like that, but I wouldn't even know where to begin mapping a texture to a surface. In this case I'm familiar with pretty much all kinds of projection mappings from 3d dev, but I've got no clue about the basic logic of actually calculating the texture deformation. So it will be interesting to take a 1st look at that and meaby mess around with it a bit. :)

468
Challenges & Competitions / Re: [TINYC5] Hello World
« on: December 20, 2011 »
Cool demo Shockwave, very enjoyable to watch! Especially cool it's your first js production, I can see js becomming even more relevant in the future. I actually like the title as well, for the double meaning goes well with the space flythrough. I have not yet come across a world in your demo as of yet, but I realise the universe is a big place (not to mention an infinitely generated universe), so I'll remain cautiously optimistic for at least the next few days!  ;D

My personal "hello world" program is a red bouncing ball. :)

469
Fantastic work jace_stknights!  :clap:

That was a very complete demo with a whole bunch of expertly done oldschool effects. Really interested to find out how you did the cool tunnel effect!
 :cheers:

470
Yabasic / Re: Restarting program within the program
« on: December 18, 2011 »
When I just got into programming I made an attempt at a sudoku generator, but got scared after reading an interesting article explaining the mathematical difficulties surounding sudokus.

This may be of use: http://en.wikipedia.org/wiki/Mathematics_of_Sudoku

Can't help with your actual question though, sorry.

471
Projects / Re: PixelFunk!
« on: December 18, 2011 »
Thank you ttemper! :)

I've got a bunch of ideas for this, but I'm not sure when/if I'll be able to implement them all.

472
Excellent demo! Nice colors and really cool blur effect!  :clap:

How did you model the spider?

Also, the music doesn't loop. RUN AWAY! ;)
For shame, this going to cost you!  ;D

473
Does anybody have an easy solution for a performance indicator like an fps counter?

474
Projects / Re: PixelFunk!
« on: December 16, 2011 »
Thanks Moroboshisan!  :)

475
Challenges & Competitions / Re: TINYC5 CHALLENGE!
« on: December 15, 2011 »
Sounds awesome, really curious to see what you all come up with!

I only managed to get my main effect working nicely, so I'm halfway there. Probably won't be impressing anybody here with my cheesy oldeschool effect, but I did impress myself, which is good! :)

476
Thanks for the help benny, I'm up and running now! :)

w3schools is a great resource I haven't checked in a while, thanks CK!

477
Awesome creative little demo, avatar greets was a great idea and cool distortion effects! Love the name too, well done!  :clap:

478
I got a few questions, sorry if they seem obvious or weird...

- Where can I find a command list or something, the docs only contain a todo list and changelog?
- How do I get or set specific pixel color values?
- This is prolly my animation brain talking but where is the framrate determined? For my old js games I used an interval timer which called a redraw function, what is making it tick here and at what speed?

PS I find the code bits in the examples quite elegant, some clever coding there!  :cheers:

479
General chat / Re: DONT Buy Starcraft 2 !!!
« on: December 06, 2011 »
Buy the bugs on historic physical disk, download the full game later!  ;D

480
Challenges & Competitions / Re: TINYC5 CHALLENGE!
« on: December 04, 2011 »
Cool challenge, should yield even more great examples for benny's lib!  :clap:

Hope I'll be able to come up with something cool! :)

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