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Messages - KrazyK

Pages: [1] 2 3 4 5 6 7 8 ... 15
1
Purebasic / The Spotlight Demo remake (ST Connexion)
« on: Yesterday at 02:59 PM »
Another demo remake.  This time one from ST Connexion from the Dream Demo called the Spotlight Demo.
This was one of the early fullscreen/overscan demos for 1989 and very nice it is too on a real ST.
Contains a 3 plane starfield, vu bars, a pourdown/up logo (finally managed to convert that part !), a bendy/disted rastered scrolltext with reflection in the bottom border, and a moving spotlight that shines on the big central  logo.
Learned a few new trick in PureBasic converting this one that I will share once I comment the code.  ;)
In the meantime though here's the 'finished' demo in the zip.

2
Purebasic / Need help with an effect
« on: October 18, 2019 »
Hi all,
I've started work on another demo remake and my brain has stopped functioning. ;D
I need to code what looks like a simple effect but can't for the life of me figure out how to do it.  I'm sure I did the same effect when i used Stos years ago but converting it to PureBasic has got me stumped.
I've tried a few different methods and failed!

It's a simple pour down effect where a logo drops down in increments to a position below and then pours back up again.
Here's a quick n dirty animation from the demo in question.
It's the last thing I have to do for this remake and will of course credit anyone who can help !

[edit]
I think i've finally worked it out during a Eureka moment!  ::)
I've even preshifted the sprites now so it's easier to use.

3
Purebasic / Re: one from C.I.D
« on: October 16, 2019 »
First ever remake of a Criminals In Disguise menu after I stumbled across them recently.
A simple 2D stafield, faded bouncing raster bars, a 64x32 sine scroller and a big VU meter and of course excellent music by Mad Max from Rings of Medusa.
All ripped and coded in about 8 hours in total.  All Purebasic code etc here for you in the zip file.

[edit]
Changed the order of the scrolelr so it is now on top of the vu bars and behind the logo.

4
Projects / Re: Small Remake
« on: October 09, 2019 »
Nice. I remember that one.

5
Purebasic / one more from TCB
« on: September 23, 2019 »
Here's another quick one from TCB.  I adapted this code for PureBasic from the excellent codef remake by NewCore.
This is a screen from the SoWatt Demo by The CareBears way, way back in 1989. :o
Full source code available here for you to play with too.  ;)

[edit]
If anyone doesn't have my transparent image drawing library then add the following somewhere at the top of the code:

Code: [Select]
Import "msimg32.lib"
TransparentBlt( hdcDest, nXOriginDest, nYOriginDest, nWidthDest, hHeightDest, hdcSrc, nXOriginSrc, nYOriginSrc, nWidthSrc, nHeightSrc, crTransparent )
EndImport

ProcedureDLL KK_DrawTransparentImage(DestImage,SourceImage,xdest,ydest,transcol)
hdcSrc2 = CreateCompatibleDC_(DestImage)
SelectObject_(hdcSrc2, ImageID(SourceImage))
TransparentBlt(DestImage,xdest,ydest,ImageWidth(SourceImage),ImageHeight(SourceImage),hdcSrc2,0,0,ImageWidth(SourceImage),ImageHeight(SourceImage),transcol)
DeleteDC_(hdcSrc2)
EndProcedure


6
Purebasic / Re: more ST remakes
« on: September 20, 2019 »
Many thanks for the no lib version Bobo220673  :cheers:
I'll be using this in future.
I'm slowly getting back into it with this quick screen. It took a couple of days to do from ripping to compiling.
I have a few more already in the pipeline.

7
Purebasic / Re: more ST remakes
« on: September 18, 2019 »
Here's the final version (so far!) along withe commented PB code.
You will need the OSME x86 library installed for this to work, never fear though, i've included it here too. ;)

8
Purebasic / more ST remakes
« on: September 17, 2019 »
So I finally decided to dig out the laptop and rip another intro from the ST for the first time in about 7 months. So i've nearly finished this one by Scum Of The Earth. It just needs a bit of tidying up with the moving backgrounds and it will be done.
I'll post the code once it's done too.  ;)

9
Purebasic / Re: 3D Starballs Library
« on: July 02, 2019 »
Hi.
There are no other commands in the library and there can be only one instance using one sprite.
I may have to re-write it if I get time, and can remember how I did it.
Were you thinking of having multiple starfields moving in different directions with one sprite or one starfield with multiple sprites?

10
Purebasic / Re: 3D Starballs Library
« on: April 24, 2019 »
Thanks for testing the library.  The KK_StarballsInfo() is just a messagebox with version info like below.  I no longer have the original code so it looks like I didn't include that function for x64.  It's only on x86 it appears.
I'll try to re-code it again when I have a bit more time.

[edit]
It appears I added an 's' to the KK_StarBallInfo() comamnd, so for x64 it's KK_StarBallsInfo(),  Problem solved - my mistake when writing it.



11
Thanks aNdy. I have something a bit special lined up for my next project once I work out if it's possible.  :-X

12
Just finished this conversion and tested it on 3 machines for the Star Wars scrolltext.  it appears to work ok now, but only you out there will be able to verify it.  ;)
The previous problems with the star wars scrolltext were that the the sprite was too large to transform.  it worked 100% on my laptop but failed on two PCs.  It just need to be clipped to a smaller size before transforming and it now works fine.  Hopefully.  :-X

This demo has been converted into Purebasic from a CODEF screen by NewCore.  It took a fair bit of head scratching to convert the CODEF syntax into something i'm familiar with but I think i've succeeded.
Please test and let me know if it works.



13
Purebasic / 3D Starballs Library
« on: March 18, 2019 »
Here's my 3D sprite starfield library for PureBasic.   I wrote it last year before my hard drive died and lost everything and meant to post it ages ago but forgot all about it.
The example shows how to use a random set of values on how to control the movement.  But it can easily be changed to have preset values in an array or a DataSection.
I'll post an example if anyone needs it.
Just add the appropriate library into your PureBasic folders, load the example and run.

14
Projects / MegaBalls (Finished?)
« on: March 18, 2019 »
I've spent enough time on this demo now so here it is.  It's more of a tribute demo than a 1:1 and i've added a few more objects and waves.
I've also added new balls if you read the scrolltext.  ;)





15
Purebasic / Re: Cracktro code
« on: March 16, 2019 »
Thx for that beautiful stuff. Any chance of getting that KK_OSMELibraryX86 to Mac/G4-PPC
so that I can compile this beautiful stuff on my G4-Mini/PPC 10.1 Xcode 2.5 PureBasic 4.61 environment?

That would be cool.
Thx

Afraid not, it's windows only.  The original dll was written by Zippy ages ago.  He may still have the c++ code for it if you ask him nicely.

16
Purebasic / Re: Cracktro / Remakes code
« on: March 08, 2019 »
Found this on a hard drive earlier so i've commented it and zipped it up for all you PureBasic nuts.
It' the main screen from the Life's A Bitch demo by The Lost Boys.
Just copy the libraries into your PB folder, load and go.  ;)

17
Projects / Megaballs (work in progress)
« on: March 08, 2019 »
Now that i've recovered from my HDD crash i've picked up the laptop again and got my brain back into gear and am attempting a remake of a classic ST Megaballs demoscreen by The Lost Boys.

https://www.youtube.com/watch?v=lrKeEq_rkis

Whether or not this ever gets finished is an other matter.
I've constructed some 3d objects to mess around with and am now working on the with waves and different ways to display them.
This may end up being my take on the remake as if i'm going to do a 1:1 remake then it has to be perfect and i'm not sure if could do it justice.  There's always someone who won't be happy with the odd pixel or shadow out of place!  :)
Anyway, here's a few shots of the work so far.


18
Purebasic / Re: Cracktro code
« on: February 14, 2019 »
I'm hoping PB doesn't change too much as they've worked from 5.2x so far.
 I have an old hdd from work and few years ago and I'm hoping at least some code still exists on it.
Just need a USB to IDE cable to access it. Here's hoping.
 ::)

19
Purebasic / Re: Cracktro code
« on: February 11, 2019 »
I would publish the source codes for the libraries if I had them, believe me but I unfortunately, as stated in the first post I had a hard disk crash and lost lots of my code so i'll have to remember how I wrote them - which may take a while.  :'(

20
Purebasic / Re: Cracktro code - Automation 445
« on: February 01, 2019 »
Down to the last few rescued remakes now with Automation 445 here.

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