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Messages - KrazyK

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121
That's a really nice effect, never seen that before and nice choice of music too.  I must have watched it for 15 minutes until I realized my pizza was burning in the oven.   :clap:

122
Great little game Padman. How long do we have to wait for the full version then?  ;)

123
Here's my entry for the Amiga compo after just changing some of the music in it, hence the larger size this time. I didn't have loads of time but put together some effects I was thinking of using in other intros.  Probably still a few bugs but can't spot them just yet  ;D
Now back to work.....


124
Projects / Re: New D-Bug remake
« on: August 30, 2015 »
Yeah, I'll take a look...won't be until next week as I'm away for a week now.  :(

125
Projects / New D-Bug remake
« on: August 29, 2015 »
Just spotted that D-Bug /Aggression had another new intro on demozoo.org.  I really like this one with the floating bubbles and nice tune.
I quickly took it apart and have remade it as I was having withdrawl symptoms being away from my laptop  ;D
Almost screwed it up by installing Windows 10 on it though when it disabled the Administrator account! - but that's another story.  :o





126
Projects / Re: Flod meets Purebasic
« on: August 18, 2015 »
Works nicely on both my machines here,  32 and 64 bit Win7.  Nice demo.

127
Projects / Re: Lots more remakes
« on: August 15, 2015 »
Thanks, I thought about making a library for Purebasic of the textwriter on the BSW menu but I can't even understand my own code after looking at it again.  ::)  That one will take some commenting when I get round to it.
The 3D cubes on Lemmings is a library I made though so I can post that if it's of any use to anyone.?
 I also have some unfinished remakes that are bugging me at the moment, particularly one of the Aggression menus with a huge scrolltext that bounces in sync with a sound channel.  I've got it very close, but it's not quite right.   It'll come to me eventually though..  ;D


128
Projects / Lots more remakes
« on: August 14, 2015 »
I've finished a pile of cracktro remakes recently as i've had a month off before I start a new job.  I doubt i'll have much time once I start on Monday to do more in the near future. So, here goes:

Atari legend - Spirit of Adventure.           Nice  3D filled cube.  Starts off black so be patient!
Blue Software CD 107.                            Starfiled with a nice (complicated to code) font writer
Cobra CD 27.                                          Starfield with vectorball numbers + reflection.
Lemmings 25.                                         Fullscreen rasters, scrolltext, moving VU boxes, bouncing sprites
Lemmings 26.                                         Scrolltext and lots of coloured 3d boxes. No sprites were used in the making of this remake!
Pure Energy 36.                                      Multicoloured vectorball waving square + reflection.


Here's the dropbox link to the zips as I can't post more then 10 files.
https://www.dropbox.com/sh/ly75e06g7jkjs2a/AAACFJ7_1aI9Ha8HN9SrGudia?dl=0


Phew....
 :P

129
Ok, here's the latest version of the vectorbobs library (v0.12) with a new features and a small demo I put together showing some of the objects I managed to create.

First of all we now draw the object directly onto an image so it can then be manipulated later.
eg.
Code: [Select]
CreateImage(10,640,400) ;draw the main object on this image. must be large enough to draw the bobs on
KK_BobSetImage(10) ;must define this image here!

We then pass the object address and the length to another function which then returns the number of points in the object
eg.
Code: [Select]
NumPoints=KK_BobCatchObject(ObjectAddress,ObjectLength)

And then define the position of the object.
eg.
Code: [Select]
KK_BobSetCentre(320,240,512) ;set the centre, x, y, z


In the main loop of our program we simply call the following function then draw the Image we have created onto the screen.
I have included my transparent image routine which works the same way as the DisplayTransparentSprite where you can define the transparency colour.
eg.
Code: [Select]
ADDR=KK_BobDrawBobs(Xang,Yang,Zang,1)   ;this will draw the object on the defined image we have created and return the address of the object data points (see example)

hdc=StartDrawing(ScreenOutput())        
KK_BobDraw_TransparentImage(hdc,10,0,100,0)
StopDrawing()


See the example in the zip file and copy the relevant libraries into the appropriate locations to test.
Tested with PB 5.31.






130
Purebasic / Re: Vectorbobs library for Purebasic
« on: July 30, 2015 »
Thanks all, glad you like the early version.
I have been updating it quite a bit now and have added the option of drawing the bob object directly onto an image so you can then manipulate the image before drawing it on the screen.  This is very handy if you want to do a nice mirroring effect, of which I have an example I will post tomorrow along with v.02 of the library.  ;)
In the meantime though I wrote a quick bob creator that I used for my latest remake for NEXT. It's very simple and only does flat objects at the moment, but if I get more time then it may do simple 3D ones too. [scratches head]
Here are a few screens to look at to show you what can now be done with the new version.

Also, here's something else you can do now that you have access to the points data.

https://KrazyK.tinytake.com/sf/MjQ1NjIzXzE1MDg5NDA  8)

Update.

I haven't forgotten about the new library. I'm just tidying up the mirroring and putting together some examples and a quick demo. Soon....

131
Projects / NEXT 2nd Charts Intro
« on: July 29, 2015 »
Another remake using a modified version of my new vectorbobs library that I will be posting soon.  A new group this time for me and quite a nice little intro with vectorbobs, a starfield and a vertical message text and all reflected in the lower half 'water' of the screen and nice Mad Max tune. Tricky but worth doing as I think it looks really neat.


132
Purebasic / Re: Vectorbobs library for Purebasic
« on: July 22, 2015 »

It works with 5.31 x86 but i've re-compiled it under v5.31 now as I needed to install it anyway on this machine, give it a whirl now.
I've also compiled a x64 version too so just use the appropriate one in the PureLibraries\userLibraries\ folder, can't have them both installed in the same place.
Use the new example with using the standard KeyboardPushed command as x64 doesn't appear to like the GetAsyncKeyState_ function for some reason!




133
Purebasic / Re: Vectorbobs library for Purebasic
« on: July 22, 2015 »
I'm using 5.24 here, i'll install 5.31 on another machine and let you know.

134
Sorted now  ;)

135
Purebasic / Re: Vectorbobs library for Purebasic
« on: July 22, 2015 »
Nice one :) but when I run the Epyx example and it say compressed libraries are not supported(Epyx_FXLib)

How did you managed to get working?

I'm not using Epyxs' library at all.  It's written from scratch after doing a lot of research on rotations and snipping tiny bits of other code from here and there to put it all together.

Here's the first version for you to play with with some example data files.
The data files were taken from Epyxs' library examples with the comments and animation removed and adding  '.L' to the data statements.

Each data line has 6 values.  X,Y,Z, Sprite, Size, Transparency.  Take a look at the data files to see what I mean.

Please try and break it and let me know how you get on as this is the first test version.  I may add other features in later versions and optimize the code a bit to increase the speed, although it's not exactly slow at the moment.
 :cheers:

Also, here's another remake using this library.




136
Purebasic / Vectorbobs library for Purebasic
« on: July 18, 2015 »
Hi all,
I've been working on a vectorbobs library for PB for a little while now and it's almost finished so I thought I would upload a few video links of it in action.
I really liked Epyx's FX library he did for PB4x and really wanted it to work with PB5x so here's my attempt.
The video isn't very smooth but I assure you it does run very smoothly.

https://KrazyK.tinytake.com/sf/MjMyMzMyXzE0MzUzNDc
I'm just experimenting with the sprite scaling so I will need some of you PB5x users to test it and break it for me when I post it.  ;)


137
Projects / Re: Elite remake
« on: July 17, 2015 »
Another remake  here.  A nice one from Elite featuring a nice 3d bob Atari logo, 2D starfield, a bendy scroller and a very nice digi-drum tune from Mad Mad from A Prehistoric Tale.


138
Projects / Atari Legend / Stax. Tower of Chaos
« on: July 14, 2015 »
Found a few more remakes to do so here's the first one from Atari Legend.  Nice scroller , vu bars, a 2 layer moving background and a 3d wireframe cube with 'AL' inside it.  Took a day from start to finish to rip and convert and I thinks it's pretty close to the original.  The x,y,z rotations may not be quite exact but it's as close as I can get without the original 68000 source.




139
Projects / Re: Life's A Bitch
« on: June 02, 2015 »
Thanks for this Padman, you sir are a genius !
New version attached here using your routine, and 200k smaller.  Great that it also loops automatically rather than having to check to see if it's still playing too.  I see some interesting possibilities with these winamp plugins now.
 :cheers:

140
Projects / Life's A Bitch
« on: June 02, 2015 »
There's a theme going on here....another Lost Boys remake, this time the main menu from Life's a Bitch featuring the Bittner rap.
Thanks to wab.com for help with the code.
I'll eventually add some of the demo screens when I get back from France this month, when I have more time.
The exe is a lot larger than I would have liked but the track was is actually a custom Jochen Hippel (Mad Max) tune with lots of digi samples in it.
No routine I have will play the file I downloaded from wab.com. The Oldskool music engine won't do it, neither will any mod play routines.  I tried hacking around with the file and there are some odd addresses being poked which I have tried fixing but to no avail.
So the tune had to be converted to mp3 and with a bit of jiggery pokery it now plays. 
I've attached the downloaded file in case anyone can get it working in PB or FB.



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