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Messages - KrazyK

Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 ... 16
81
Projects / Re: Back once again...
« on: May 25, 2017 »
Sweet ! :updance:

82
Projects / Re: Back once again...
« on: May 24, 2017 »
Hi rbz,
Thanks for uploading the latest one for me.
The rest are not on RR yet......but, if you're feeling bored though......  ;D




83
Projects / ...it's been a while...
« on: April 28, 2017 »
Long time since a I coded anything so I turned on the laptop this week and found another remake to do just to keep my brain firing.
It's a relatively simple one from Lightnings consisting of the following:

3 different size scrolltexts
Info text in the top raster controllable by UP/DOWN arrows.
Raster VU bars
Rasterblinds changing main logo.

Tested on Win32/64

84
Purebasic / Re: PB 5.60 beta 1 on the place
« on: January 28, 2017 »
Nice, I'll take a peek at this later.

85
General chat / Merry Christmas 2016
« on: December 24, 2016 »
I'd like to wish everyone here a very Merry Christmas for 2016.  :xmas:  And in the true spirit of giving, here's a little Christmassy intro I knocked up in the past couple of days.  Have a great time ....and remember, never eat yellow snow !




86
Nice remake. Always good to see someone elses Purebasic code. 
Thanks for posting.

87
Projects / Re: Back once again...
« on: December 11, 2016 »
3 more this time:

A nice big scrolltext from Lemmings and a not so quite as big scrolltext from Elite/Hotline.
And one from bastards International, again, I had never head of them until last week!










88
Purebasic / Re: Stax - Anarchy Intro Source
« on: November 29, 2016 »
Hi,

If i open the .pb file and then it say: it does not support compressed libraries.  OSMELibrary if i copy it to purebasic userlibrary?

Best regards
Speedhead of Mjau64 / Byterapers

Try using PureBasic 5.3 onwards. Windows only though. It works fine up to 5.50 so far.   It is also an x86 library, I didn't make an x64 version, sorry.


89
Projects / Re: Back once again...
« on: November 20, 2016 »
Great stuff as per usual :) Keep em coming.

Ok then, here are a few more to play with:

Adrenalin CD 33:
Nice scroll font on this one along with a 3 layer 2d starfield, a nicely drawn logo and upward bouncing rastered text too.

Atari Legend: Jeux De Dada menu.
Lovely drawn logo that has several different bouncing types, which a re randomly selected at runtime, a beautifully drawn scrollfont and a nice logo.

D-Bug: Buggy boy menu:
This one took a while to figure out as the animation data had to be ripped out (271k when unpacked) then the 68000 code deciphered and translated to PureBasic.  Nightmare!  Looks really nice though.

The Replicants: Mean Streets intro.
A HUGE fullscreen scrolltext along with a nice small font and a moving background.

The Storm Brothers CD1:
Never heard of this group until I found this menu last week.  Best watched in fullscreen mode but prepare your eyes for a serious assault!  Anyone with epilepsy please look away now!  ;)



90
There have been a few other tutorials in here over the years so I thought I would add my own but this one is purely designed for remaking Atari ST cracktros in PureBasic.  Like the other ST ones there are a few tools which I have provided in the zip along with the PDF I have put together recently.
This tut rips apart D-Bug cracktro and puts it neatly together with all the relevant parts with the code included.
More complex tuts will follow if anyone finds it handy.   :-\




91
I demand a re-count!!     ;D  ;D

Well done, and congratulations Padman.   :clap:

92
Projects / Back once again...
« on: November 09, 2016 »
...with yet more ST remakes.

This time with 3 from the Replicants and one from a group called Impact.

Here goes:
Replicants - Vroom multiplayer cracktro:
This screen has a simple parallax star/blob field, a typed 16x16 message text, 2 x sinus lines and a nice slow bouncing scrolltext.

Replicants - Shadow of the beast cracktro:
Start with a 64x64 scrolltext then goes into a 3D vector line RPL text with a 3D 'Replicants' logo along with a red star board behind.  Easy to rip the font and music but the vectorline and logo took the most time to work out.

Replicants - Elvira cracktro:
Lots and lots going on in this one and it took 3 days to do in total to complete.
8 moving rasterbars, 2 x 3 channel VU meters, 3 large raster VU meters, 2 x 32 pixel vertical scrolltexts, 2 x 64 pixel scrolltexts, multiple 16 pixel rasterised scrolltexts, large moving logo that goes behind the main face image every other time it goes off the bottom of the screen and 2 x MAXI logo distortions.  Phew!

Impact 96 - Zool cracktro:
Ripped and converted this one in only a few hours. It consists of a 128x64 pixel sine distorted scrolltext, a starfield, a static changing message (same as scrolltext), 2 x sinus lines and a 3D vector line pyramid flying around the screen.

All attached here.

I'm currently working on a tutorial on how to rip a cracktro from start to finish using STeem and coding it in Purebasic...watch this space.





93
Excellent, good fun to play around with. Would love to see this as a little xmas game!  :cheers:

Ok, on it......right after I finish a few more ST cracktro remakes from The Replicants.   ;D

94
It did actually start off as a game where I could turn bridges and saws on and off. Maybe I'll finish off a couple of levels and post it for Xmas.  :inspired:

95
Here's my contribution to this years comp.
You will need DX9 installed for this to work otherwise you will receive a missing dll error.
Luckily though I have included it for you in the dll folder so just copy it to the exe folder to work properly - cos i'm good like that.   :)


96
Ok then. Just back from my travels so ill l dust off the laptop and get coding.....  If I can remember how to do it after 6 months.  I have a cunning plan though.  :inspired:

97
General chat / Re: Beer and coding....coming to
« on: April 22, 2016 »
In Belgium right now. Looks like winter is coming back over the next week. Luckily I have a hot laptop to keep me warm.  ::)

98
General chat / Re: Beer and coding....coming to
« on: April 10, 2016 »
Not going to any demoparties but hope to get involved in a few other parties along the way.  :cheers:

99
General chat / Beer and coding....coming to
« on: April 08, 2016 »
Haha,
Now that I have your attention.   I will be travelling across Europe very soon for the next few months as I have been given time off from my job for good behaviour!.  ;D
I thought it would be nice to actually meet some of the people I have been in contact with on this forum in the past few years and actually put a face to a name/alias.
I will be starting my travels in my campervan from the UK into the Netherlands, Belgium, France, Italy, and hopefully Spain if it doesn't get too hot for my pale skin and I thought it would be nice to meet someone for a beer or two if I happen to be in your vicinity.

So, with that in mind PM me if you are in Europe and would like to share a beer..........

100
Purebasic / Lexicos intro source
« on: March 29, 2016 »
Hello again all. 
Here's a bit more Purebasic code (v5.42) for my Lexicos intro.
It's as close as I could get to the original and is commented so you should be able to follow it and play about with it.
It uses my custom Vectorlines library (x86 built) so please try it out as I'd like to know if it works on other systems.
Please feel free to butcher/edit it as much as you want and play about with the 3D files.  Even create your own and upload your efforts here again.
Copy the UserLibraries folder to your PB PureLibraries folder and restart PB.

PS.  I've tried to edit and test this whilst at work in between people walking past so if it doesn't work or if there are any spelling mistakes, then you can blame my colleagues!

 ;)

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