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Messages - nzo

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1
General chat / Re: Copper Master
« on: November 19, 2013 »
small world indeed!

2
General chat / Re: Hello and apologies
« on: November 19, 2013 »
hey hey :)
Yes, I know what it's like. You need a reason or purpose for coding something as "meaningless" as demos. Try making a game (that's a real test!) - it will reinvigorate you - don't set any target, just make it a work of art. Anything else (say, this xmas compo) is something fun and only give some spare time you can afford.

If I said I was going to give the xmas compo a go this year, would you have a go as well?

:)


3
Hey, long time no see :)

I got asked by some guys over at bitjam for permission to use some old music in a commemorative mix (nice of them)
Only remembered about this place when I got an invite to vote on the haloween competition!

Been busy making a mobile game (a reboot of super pipeline 2) for iOS / android lately.

Oh yea, and work stuff too :)


4
Freebasic / Re: CopperMaster - [FB] Source code
« on: October 03, 2011 »
No problem. File attached.
There is a compiled exe in the rar file you know!

5
Freebasic / Re: Emulate BLOAD from memory?
« on: June 22, 2011 »
I was already using imageinfo to get that (from an already BLOAD'd image)
What I would like to do, is to refer to existing data (compiled in) and set up the image structure - kind of like imageinfo in reverse..

6
Freebasic / Re: Emulate BLOAD from memory?
« on: June 20, 2011 »
The FB.IMAGE version.
The functions included will appear to work with a simulated BLOAD, but BLOAD does a bunch of "other" stuff automatically which I don't know.
The header info can be preset (bit depth etc.)

The main part which needs looking at:

Code: [Select]
        dim as FB.IMAGE ptr image = imagecreate(w,h)
        bload filename, image

cheers
Ray

7
Freebasic / Emulate BLOAD from memory?
« on: June 19, 2011 »
I'd like to use GL2D to make a game and perhaps some demos, but I don't really want to use external gfx files.
As GL2D uses BLOAD internally to load BMP files, I'd like to be able to load my gfx from memory, much like the BMP2RAW method used with PTC.

Is there a way to do this?

8
very nice. Suffers from usual flash stuff where mouse control gets lost, but love it.
Lots of details and love the burn fx!

9
Nicely executed (teddy and all!)
I wanted to blast it away properly, but once the stuffing is visible, you can't completely get rid.
Nice zoom and all nice and smooth :)


10
Runs at 90fps for me. I seems to have some permanent missing triangles/sections all the while tho. Scroller is very jerky

11
Useful links / Re: Debris Mosaic Art
« on: October 01, 2010 »
Well, it's a standard wall size. Seemed like a good idea when I was getting one done already.

12
Useful links / Re: Debris Mosaic Art
« on: September 30, 2010 »
I was getting a digital mural made for some decorating and I remembered this image.
I'm going to get a 3m wide print made of this and put it on the wall in my computer room :)


13
Quote
pls give me suggestion

How about the decorative value and practicality of owning a Samovar?

lol - how off the wall is that :)

14
Freebasic / Re: Easy GL2D
« on: September 03, 2010 »
This looks really cool... once I can get the examples to compile.. :)

15
Projects / Re: New remake
« on: September 03, 2010 »
Shocky - you're right :)
Quite a few hours I spent on that. Hellfire's right - I gotta do something different. I think I got infected with Stormbringer's "we gotta make 'em all" mentality.
I quite fancy making a game again.. I've had a look at Relsoft's GL2D lib he's been working on and it looks pretty good.
Of course, these remakes got me interested in FB and TinyPTC, which I wish I'd discovered earlier (don't try making games in Delphi for instance!) and I wasted a couple of years with DarkBasic.
My commercial programming days are long behind me and I'm not going to ever be a master 3D programmer :)


16
Projects / Re: New remake
« on: August 31, 2010 »
As much as I appreciate all the effort you put into recreating such classics, I wish you'd try something "new".

yes, you're right - but these remakes are for retro-remakes (I don't have any ability to upload there).
I would have liked to have been around here when most of these compos were running, as that would give some purpose to making something new, but the one compo running when I was around to participate, I was very busy at work.

I would love to see some new competitions here?

17
Projects / Re: New remake
« on: August 29, 2010 »
Update to original EXE - fixed small bug

18
Projects / New remake
« on: August 26, 2010 »
Jesus.. Coppermaster was simple compared to this baby  ;D

I present you - Total Triple Trouble in all it's glory.. Pass me the vodka!

UPX and KK packed versions included, as the KK packed version kicked my AV in.

Enjoy!

edit: 1.1 version added - fixed small bug on demo loop

19
General chat / Re: what would you do with 10x20?
« on: August 25, 2010 »
This kind of stuff would work well -

http://www.p01.org/releases/DEFENDER_of_the_favicon/

20
Freebasic / Re: Floor Casting
« on: August 05, 2010 »
Even better !

Now you can see where this is going :)

K++

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