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Messages - Dr_D

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101
Freebasic / Re: glAccum?
« on: January 11, 2007 »
Hmmm... I've been searching around, but I can't find a way to initialize the stencil buffer with GLFW either. Maybe they will add that functionality if we request it. The site says that they are working on version 2.6 now. If not, I think I'm going to start using gfxlib for my opengl stuff. Last week, Lillo added an extension requester function already. The only thing we need now, is  a way to request the stencil buffer bits amount and the accumulation buffer bits amount. I'm going to request this. Actually, I think with these functions added, gfxlib would be better than glfw.  :inspired:

102
Freebasic / Re: speech in freebasic
« on: January 10, 2007 »
Yeah, I played around with the set rate attribute. It's pretty funny. :D It looks like switching from the default voice would also require you to distribute the voice patch dll's with your demos. I could be wrong though.

103
Freebasic / Re: speech in freebasic
« on: January 09, 2007 »
I know I'm childish... I just feel the need to put it in a loop saying, "Shut the !@#$ up, newb!"  :2funny: :2funny: :2funny:

EDIT... Where did you find documentation for this? The MSDN is chocked full of gobbledy gook! I was wondering if there are functions to change the pitch & stuff also? Maybe a way t query which part of the sentence is being spoken at the time? That would make it easy to sync with a talking head, ya know? ;)

104
Freebasic / Re: speech in freebasic
« on: January 09, 2007 »
That's awesome work man. I think I was trying to post at the same time you were editing your last post in the other thread. Anyway, did you know about Swig? It's an utility to help in translating headers to FB.

105
ASM / Re: speech in 1k part2
« on: January 09, 2007 »
Cool guys! These should be really fun to play with. Is anyone else going to make any demos?  :inspired:


Also, Jim, there is a utility called Swig, that aids in converting C headers to FB header files. A little late now I guess. Sorry!  :2funny:

106
ASM / Re: speech in 1k?
« on: January 08, 2007 »
Well, that one seems to have the text hard coded also. Unless I missed something.  :whack:

107
ASM / Re: speech in 1k?
« on: January 08, 2007 »
Sorry to drag up an old topic, but this is awesome man! :D I don't know squat about ASM, but is there a way we can send a FreeBASIC string to the ASM module, instead of hard coding it? That would be killer. I'll try to make a talking head that speaks whatever you type in, if someone can show me how to send it a string.

108
Freebasic / Re: Opengl Sphere's
« on: December 31, 2006 »
Whoa... I had no idea about any of this! Nice place to be, I reckon!  :updance:

109
Freebasic / Re: Fun with FB's gfxlib...
« on: December 31, 2006 »
Yeah, it would be really cool to take a screenshot of the desktop and have fun with it....

The API could do that, but im not so familiar with it, im happy if i can write a program which lets a pixel fly over the screen :||

BUT you could try to do a screenshot with irfan view and then send it to your program, I did this once, if I can find the source, I'll post it here!

Man, that would be awesome! If there was a way to get a cross-platform desktop pic though... :D

110
Freebasic / Re: Fun with FB's gfxlib...
« on: December 31, 2006 »
So, you're able to use the new stuff now? :D

The only thing I wish it had was the ability to read the desktop pixel color. It would be reeaalllly fun to make some funky screensavers using a snapshot of the desktop!  Lens map the desktop?!!  :updance:

111
Freebasic / Re: Opengl Sphere's
« on: December 29, 2006 »
Hey, I've had some people report severe problems with ATI cards+GluQuadrics, so be warned. I'm not trying to be negatve or anything, but it was kinda hard to figure out what the problem was. Just remember that people might start complaning about a display bug, if you don't include an alternative to GluQuadrics. ;)

112
Freebasic / Re: Fun with FB's gfxlib...
« on: December 29, 2006 »
Indeed. Also, you can get a daily build here...

http://ecowles.dyndns.org/fbdu/

Eric Cowles, aka 1000101, has set this thing up to do it automatically. I couldn't get it to work straight off though. It seems there are some files needed that only come with the versions that v1c uploads.

Here's exactly what I did...

1) Create a folder like, "C:/DailyFB"
2) Copy the contents of your original FreeBASIC folder to this new one.
3) Download the large package from that site.
4) Extract it to the new directory, answering yes to all when it asks to overwrite.

Don't foget to report if you find any bugs... that's what it's all about, ya know? :D

113
Thanks again. ;) I have another version that has boxes bouncing around on the terrain, but I want to work out the physics on my own before I post that one anywhere else. The current one uses Newton Game Dynamics for the physics. I like that library, but I really want to learn more about physics myself, ya know? :)

114
Freebasic / Re: Fun with FB's gfxlib...
« on: December 19, 2006 »
Thanks guys. ;) It's from the current version of FB, which is different from the stable and testing releases. Those functions are part of the new inherent gfxlib. You don't need to include any external libraries. :)

115
I made this so someone could learn how to do multi-texturing with terrain generation in OpenGL. It was actually part of another project of mine, but I just made a stand alone from different parts of it for this effort. ;)

By the way, sorry I've been posting so much the last few days. I've just been going through a lot of stuff I guess. hehehe

116
Freebasic / Fun with FB's gfxlib...
« on: December 19, 2006 »
I didn't post a screenshot because it requires the whole desktop. :stirrer:

Basically, it uses some of the new gfxlib functions to create a flag that scrolls around the screen. It kinda simulates a screensaver.

117
Thanks. ;) It was just more of a learning experience than anything. I might still use it for some really small projects. Using Newton, I came up with a pretty cool start for a game engine, with realistic physics. :buddies: That's what we're planning to use now. I'm sure it will only get better, once Rel comepletes the SHMUP dev compo. ;)

118
Freebasic / Here's a project from about a year ago...
« on: December 18, 2006 »
I don't plan on doing anything else to this because we have a better system now, but it's still useful code. I hope someone can get some use out of it!  :buddies:

Too big to attach to post...
http://qbnz.com/dr_davenstein/test.rar

119
Coding tutorials / Re: OpenGL framebuffer library
« on: December 17, 2006 »
Here's something that might help. I wrote it as an extension for YAGL. It's relies on extensions, so it might not be suitable for this project. I just thought I'd post it anyway because it might be of use. ;)


EDIT: Errr... sorry. I didn't realize I was posting in the C/C++ forum. :whack:

120
Freebasic / Re: Parallax Starfield example.
« on: December 16, 2006 »
 Hey, I guess I should be asking about this in a lib thread at fb.net, but does anyone know why I can't compile any tinyptc progs with the testing versions of fbc? I haven't used tinyptc in a while, but it seems to be a problem with the header.  :whack:

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