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Messages - rootuid

Pages: 1 2 [3] 4 5
41
Looking for pretty much a beginners book to OpenGL. Lots of them out there on amazon and am therefore looking for recomendations. Saw this demo today http://www.pouet.net/prod.php?which=16327 which reminded me to start learning OpenGL :)  O0 O0

42
Freebasic / Re: OpenGL Storm!
« on: August 14, 2006 »
Mmm. Fmod.dll is in Sab's zip file in fairness to him. If you create a new folder and first unzip Sabs, and then the exe I compiled then it should work fine.
Indeed. I shoud have pointed out that it wasn't included in the .exe zip :) Just checked out the .exe , nice effect Sab.

43
Coding tutorials / Re: UFMOD >>Step By Step Guide<<
« on: August 14, 2006 »
Thanks for the step by step guide Shockwave. O0 O0

44
General coding questions / Re: sdl vs allegro
« on: August 12, 2006 »
Here is an example of how to code gfx with sdl http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/gfxsdl/tut2
Hope this helps  O0 O0 O0

45
Java,JS & Flash / Re: Starfield in JavaScript...
« on: August 09, 2006 »
Indeed it works! Screenshot attached. Thanks for sharing !  O0 O0

46
Not too sure as I'm compiling under Mac Os X so no dlls here :) Am going with SDL for the moment , finally figured out how to include frameworks/libraries in XCode.

47
Thanks for the response. Is sdl basically the same thing? http://www.libsdl.org/index.php

48
General coding questions / Devlib : anyone using it?
« on: August 06, 2006 »
http://www.devlib-central.org/mambo/
DevLib is an object-oriented framework written in pure C++. It is designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds..) and rendering operations through 3D hardware.
The goal of the library is to provide a set of routines used in almost all the projects. It doesn't try to re-invent the wheel, does not implements everything possible into the huge programming-world, but makes use of the following well-known libraries : DevIL, FreeType 2, LUA, ODE, libjpeg, libmpeg2, libpng, TinyXML, unzip, ZLib, SDL, DirectX 9, FMOD, GLEW and finally STL.


Came across this library today, appears to be very impressive. Wondering if anyone is using it as the website is stale and their forums full of spam.  O0 O0

49
C / C++ /C# / Re: C/OGL Box tunnel
« on: August 03, 2006 »
I tried compiling under DevCPP 2.9.9.2 on XP SP2 but got this :( Any ideas?

Compiler: Default compiler
Building Makefile: "C:\Dev-Cpp\Makefile.win"
Executing  make...
make.exe -f "C:\Dev-Cpp\Makefile.win" all
g++.exe -c main.cpp -o main.o -I"C:/Dev-Cpp/lib/gcc/mingw32/3.4.2/include"  -I"C:/Dev-Cpp/include/c++/3.4.2/backward"  -I"C:/Dev-Cpp/include/c++/3.4.2/mingw32"  -I"C:/Dev-Cpp/include/c++/3.4.2"  -I"C:/Dev-Cpp/include"   

g++.exe main.o  -o "Project5.exe" -L"C:/Dev-Cpp/lib" -mwindows 

main.o(.text+0x328):main.cpp: undefined reference to `wglCreateContext@4'
main.o(.text+0x348):main.cpp: undefined reference to `wglMakeCurrent@8'
main.o(.text+0x368):main.cpp: undefined reference to `wglMakeCurrent@8'
main.o(.text+0x376):main.cpp: undefined reference to `wglDeleteContext@4'
main.o(.text+0x3a2):main.cpp: undefined reference to `glMatrixMode@4'
main.o(.text+0x3aa):main.cpp: undefined reference to `glLoadIdentity@0'
main.o(.text+0x3de):main.cpp: undefined reference to `gluPerspective@32'
main.o(.text+0x3ed):main.cpp: undefined reference to `glMatrixMode@4'
main.o(.text+0x3f5):main.cpp: undefined reference to `glLoadIdentity@0'
main.o(.text+0x401):main.cpp: undefined reference to `glShadeModel@4'
main.o(.text+0x42c):main.cpp: undefined reference to `glClearColor@16'
main.o(.text+0x439):main.cpp: undefined reference to `glClearDepth@8'
main.o(.text+0x448):main.cpp: undefined reference to `glEnable@4'
main.o(.text+0x457):main.cpp: undefined reference to `glDepthFunc@4'
main.o(.text+0x46e):main.cpp: undefined reference to `glHint@8'
main.o(.text+0x47d):main.cpp: undefined reference to `glEnable@4'
main.o(.text+0x49a):main.cpp: undefined reference to `glClear@4'
main.o(.text+0x4a2):main.cpp: undefined reference to `glLoadIdentity@0'
main.o(.text+0x4a7):main.cpp: undefined reference to `glPushMatrix@0'
main.o(.text+0x4c6):main.cpp: undefined reference to `glTranslatef@12'
main.o(.text+0x4fb):main.cpp: undefined reference to `glPopMatrix@0'
main.o(.text+0x617):main.cpp: undefined reference to `glBegin@4'
main.o(.text+0xa07):main.cpp: undefined reference to `glColor3f@12'
main.o(.text+0xa20):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xa35):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xa4e):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xa63):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xa7c):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xa91):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xaaa):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xabf):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xad8):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xaed):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xb06):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xb1b):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xb34):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xb49):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xb62):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xb77):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xb90):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xba5):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xbbe):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xbd3):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xbec):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xc01):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xc1a):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xc2f):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xc48):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xc5d):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xc76):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xc8b):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xca4):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xcb9):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xcd2):main.cpp: undefined reference to `glTexCoord2f@8'
main.o(.text+0xce7):main.cpp: undefined reference to `glVertex2f@8'
main.o(.text+0xd5c):main.cpp: undefined reference to `glEnd@0'
collect2: ld returned 1 exit status

make.exe: *** [Project5.exe] Error 1

Execution terminated

50
C / C++ /C# / Re: PixelToaster_EnToX binary
« on: August 03, 2006 »
Thanks, I love the snowtoaster effect. O0 O0 Compiles and runs on DevCPP just fine again.

51
Works without problem as tested under Dev-CPP, mucho gracias. O0 O0

Some info on Audiere: Audiere is a high-level audio API. It can play Ogg Vorbis, MP3, FLAC, uncompressed WAV, AIFF, MOD, S3M, XM, and IT files. For audio output, Audiere supports DirectSound or WinMM in Windows, OSS on Linux and Cygwin, and SGI AL on IRIX.

52
C / C++ /C# / Re: ASCII Matrix - C code
« on: August 03, 2006 »
Really nic Rbraz.I compiled this in DevCPP without hitch, screenshot attached. Time to dissect the code now.  O0 O0

53
Freebasic / Re: 3d motiom texture demo
« on: August 03, 2006 »
Off to a good start, well done. O0 O0

54
Projects / Re: Dimensions
« on: August 03, 2006 »
Very nice indeed, well done. I love the starfield blur effect.  O0 O0

55
C / C++ /C# / Re: Using FMOD in Code::Blocks (cpp)
« on: August 01, 2006 »
Thanks xteraco for the simple intro, I'll post the code from your rar here...  O0 O0
Code: [Select]
#include "fmod.h"
#include <iostream>
using namespace std;

int main()
{

int a;
a = 1;

FSOUND_Init(44100, 32, 0);

FSOUND_Stream_SetBufferSize(1000);
FSOUND_STREAM *SongPointer;
SongPointer = FSOUND_Stream_Open("test.ogg",0,0,0);
FSOUND_Stream_Play(FSOUND_FREE,SongPointer);
do
{

    FSOUND_Update();

}
while (a = 1);


return 0;

}

56
Impressive !  O0 O0 Must have a read off the code tomorrow.

57
Freebasic / Re: OpenGL Storm!
« on: July 29, 2006 »
be sure to include fmod.dll on your system too :)

58
Useful links / Re: UPX
« on: July 29, 2006 »
Now this I like :)

new format: added support for mach/ppc32 (Apple Mac OS X)
 O0 O0

59
Projects / Re: Win/Mac: Hello Dad
« on: July 28, 2006 »
Today has finally arrived, here is the windows port www.dinneen.eu/demo/dad1916-hellodad.zip remember this is my first demo and pretty basic!

60
Projects / Re: 1K Tentacle
« on: July 28, 2006 »
wow, a flying testicle all in 1kb! Lovely!  O0 O0

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